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BeginMenuBar: Fixed minor bug where CursorPosMax gets pushed to CursorPos prior to calling BeginMenuBar(), so e.g. calling the function at the end of a window would often add +ItemSpacing.y to scrolling range.
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@ -43,6 +43,8 @@ Other Changes:
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underlying buffer while focus is active).
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underlying buffer while focus is active).
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- DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case
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- DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case
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where v_min == v_max. (#3361)
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where v_min == v_max. (#3361)
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- BeginMenuBar: Fixed minor bug where CursorPosMax gets pushed to CursorPos prior to calling BeginMenuBar(),
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so e.g. calling the function at the end of a window would often add +ItemSpacing.y to scrolling range.
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- Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console').
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- Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console').
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@ -6416,7 +6416,8 @@ bool ImGui::BeginMenuBar()
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clip_rect.ClipWith(window->OuterRectClipped);
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clip_rect.ClipWith(window->OuterRectClipped);
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PushClipRect(clip_rect.Min, clip_rect.Max, false);
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PushClipRect(clip_rect.Min, clip_rect.Max, false);
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window->DC.CursorPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y);
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// We overwrite CursorMaxPos because BeginGroup sets it to CursorPos (essentially the .EmitItem hack in EndMenuBar() would need something analoguous here, maybe a BeginGroupEx() with flags).
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window->DC.CursorPos = window->DC.CursorMaxPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y);
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window->DC.LayoutType = ImGuiLayoutType_Horizontal;
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window->DC.LayoutType = ImGuiLayoutType_Horizontal;
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window->DC.NavLayerCurrent = ImGuiNavLayer_Menu;
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window->DC.NavLayerCurrent = ImGuiNavLayer_Menu;
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window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Menu);
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window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Menu);
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