ButtonBehavior, ImGuiButtonFlags_FlattenChildren flag can be used from a child window. Would typically affect calling SplitterBehavior() from a child window.

This commit is contained in:
omar 2018-10-03 18:11:35 +02:00
parent d348d86df4
commit 059560d28b

View File

@ -392,7 +392,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
flags |= ImGuiButtonFlags_PressedOnClickRelease; flags |= ImGuiButtonFlags_PressedOnClickRelease;
ImGuiWindow* backup_hovered_window = g.HoveredWindow; ImGuiWindow* backup_hovered_window = g.HoveredWindow;
if ((flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredRootWindow == window) const bool flatten_hovered_children = (flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredRootWindow == window->RootWindow;
if (flatten_hovered_children)
g.HoveredWindow = window; g.HoveredWindow = window;
bool pressed = false; bool pressed = false;
@ -415,7 +416,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
} }
} }
if ((flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredRootWindow == window) if (flatten_hovered_children)
g.HoveredWindow = backup_hovered_window; g.HoveredWindow = backup_hovered_window;
// AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one. // AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one.