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ButtonBehavior, ImGuiButtonFlags_FlattenChildren flag can be used from a child window. Would typically affect calling SplitterBehavior() from a child window.
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@ -392,7 +392,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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flags |= ImGuiButtonFlags_PressedOnClickRelease;
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flags |= ImGuiButtonFlags_PressedOnClickRelease;
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ImGuiWindow* backup_hovered_window = g.HoveredWindow;
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ImGuiWindow* backup_hovered_window = g.HoveredWindow;
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if ((flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredRootWindow == window)
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const bool flatten_hovered_children = (flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredRootWindow == window->RootWindow;
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if (flatten_hovered_children)
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g.HoveredWindow = window;
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g.HoveredWindow = window;
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bool pressed = false;
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bool pressed = false;
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@ -415,7 +416,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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}
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}
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}
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}
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if ((flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredRootWindow == window)
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if (flatten_hovered_children)
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g.HoveredWindow = backup_hovered_window;
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g.HoveredWindow = backup_hovered_window;
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// AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one.
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// AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one.
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