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synced 2025-07-14 08:49:54 +02:00
Very minor code/comments tweaks.
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@ -6625,10 +6625,10 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
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if (!text_end)
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text_end = text_begin + strlen(text_begin);
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const float line_height = (float)Info->FontSize;
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const float scale = size / (float)Info->FontSize;
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const float line_height = (float)Info->FontSize * scale;
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const float tex_scale_x = 1.0f / (float)Common->ScaleW;
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const float tex_scale_y = 1.0f / (float)(Common->ScaleH);
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const float tex_scale_y = 1.0f / (float)Common->ScaleH;
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const float outline = (float)Info->Outline;
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// Align to be pixel perfect
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@ -6658,7 +6658,7 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
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if (s >= word_wrap_eol)
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{
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x = pos.x;
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y += line_height * scale;
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y += line_height;
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word_wrap_eol = NULL;
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// Wrapping skips upcoming blanks
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@ -6679,7 +6679,7 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
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if (c == '\n')
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{
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x = pos.x;
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y += line_height * scale;
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y += line_height;
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continue;
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}
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