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				synced 2025-11-04 07:01:04 +01:00 
			
		
		
		
	Very minor code/comments tweaks.
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		@@ -6625,10 +6625,10 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
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    if (!text_end)
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        text_end = text_begin + strlen(text_begin);
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    const float line_height = (float)Info->FontSize;
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    const float scale = size / (float)Info->FontSize;
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    const float line_height = (float)Info->FontSize * scale;
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    const float tex_scale_x = 1.0f / (float)Common->ScaleW;
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    const float tex_scale_y = 1.0f / (float)(Common->ScaleH);
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    const float tex_scale_y = 1.0f / (float)Common->ScaleH;
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    const float outline = (float)Info->Outline;
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    // Align to be pixel perfect
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@@ -6658,7 +6658,7 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
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            if (s >= word_wrap_eol)
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            {
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                x = pos.x;
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                y += line_height * scale;
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                y += line_height;
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                word_wrap_eol = NULL;
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                // Wrapping skips upcoming blanks
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@@ -6679,7 +6679,7 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
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        if (c == '\n')
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        {
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            x = pos.x;
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            y += line_height * scale;
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            y += line_height;
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            continue;
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        }
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