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	TODO list update
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							@@ -197,11 +197,12 @@
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 - window: fix resize grip rendering scaling along with Rounding style setting
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 - window: autofit feedback loop when user relies on any dynamic layout (window width multiplier, column). maybe just clearly drop manual autofit?
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 - window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. 
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 - window: allow resizing of child windows (possibly given min/max for each axis?)
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 - widgets: switching from "widget-label" to "label-widget" would make it more convenient to integrate widgets in trees
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 - widgets: clip text? hover clipped text shows it in a tooltip or in-place overlay
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 - widgets: IsItemHovered() returns true even if mouse is active on another widget (e.g. dragging outside of sliders). Maybe not a sensible default? Add parameter or alternate function?
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 - main: make IsHovered() more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
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 - main: make IsHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
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 - main: IsItemHovered() returns true even if mouse is active on another widget (e.g. dragging outside of sliders). Maybe not a sensible default? Add parameter or alternate function?
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 - main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
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 - main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
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 - scrollbar: use relative mouse movement when first-clicking inside of scroll grab box.
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 - scrollbar: make the grab visible and a minimum size for long scroll regions
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!- input number: very large int not reliably supported because of int<>float conversions.
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@@ -210,7 +211,7 @@
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 - input number: use mouse wheel to step up/down
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 - input number: non-decimal input.
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 - layout: horizontal layout helper (github issue #97)
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 - layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 horrible layout code. item width should include frame padding.
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 - layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding.
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 - columns: separator function or parameter that works within the column (currently Separator() bypass all columns)
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 - columns: declare column set (each column: fixed size, %, fill, distribute default size among fills)
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 - columns: columns header to act as button (~sort op) and allow resize/reorder
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@@ -224,7 +225,7 @@
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 - file selection widget -> build the tool in our codebase to improve model-dialog idioms (may or not lead to ImGui changes)
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 - slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
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 - slider: initial absolute click is imprecise. change to relative movement slider? hide mouse cursor, allow more precise input using less screen-space.
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 - text edit: clean up the horrible mess caused by converting UTF-8 <> wchar
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 - text edit: clean up the mess caused by converting UTF-8 <> wchar
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 - text edit: centered text for slider or input text to it matches typical positioning.
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 - text edit: flag to disable live update of the user buffer. 
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 - text edit: field resize behavior - field could stretch when being edited? hover tooltip shows more text?
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@@ -244,14 +245,11 @@
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 - tooltip: move to fit within screen (e.g. when mouse cursor is right of the screen).
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 - clipboard: automatically transform \n into \n\r or equivalent for higher compatibility on windows
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 - portability: big-endian test/support (github issue #81)
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 - examples: add History support in the demo console application (pertinent to github issue #68).
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 - misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
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 - misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
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 - style editor: add a button to output C code.
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 - optimization/render: use indexed rendering to reduce vertex data cost (for remote/networked imgui)
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 - optimization/render: move clip-rect to vertex data? would allow merging all commands
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 - optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
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 - optimization/render: font exported by bmfont is not tight fit on vertical axis, incur unneeded pixel-shading cost.
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 - optimization: turn some the various stack vectors into statically-sized arrays
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 - optimization: better clipping for multi-component widgets
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 - optimization: specialize for height based clipping first (assume widgets never go up + height tests before width tests?)
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