mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-26 05:27:01 +00:00
Nav: Cleaning up + using ImGuiInputSource source enum instead of a silly bool. (#787)
This commit is contained in:
parent
d088bd86ad
commit
04d5783ffd
36
imgui.cpp
36
imgui.cpp
@ -2687,11 +2687,11 @@ static bool IsNavInputPressedAnyOfTwo(ImGuiNavInput n1, ImGuiNavInput n2, ImGuiI
|
|||||||
ImVec2 ImGui::GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor, float fast_factor)
|
ImVec2 ImGui::GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor, float fast_factor)
|
||||||
{
|
{
|
||||||
ImVec2 delta(0.0f, 0.0f);
|
ImVec2 delta(0.0f, 0.0f);
|
||||||
if (dir_sources & ImGuiNavDirSourceFlags_Key)
|
if (dir_sources & ImGuiNavDirSourceFlags_Keyboard)
|
||||||
delta += ImVec2(GetNavInputAmount(ImGuiNavInput_KeyRight, mode) - GetNavInputAmount(ImGuiNavInput_KeyLeft, mode), GetNavInputAmount(ImGuiNavInput_KeyDown, mode) - GetNavInputAmount(ImGuiNavInput_KeyUp, mode));
|
delta += ImVec2(GetNavInputAmount(ImGuiNavInput_KeyRight, mode) - GetNavInputAmount(ImGuiNavInput_KeyLeft, mode), GetNavInputAmount(ImGuiNavInput_KeyDown, mode) - GetNavInputAmount(ImGuiNavInput_KeyUp, mode));
|
||||||
if (dir_sources & ImGuiNavDirSourceFlags_PadLStick)
|
if (dir_sources & ImGuiNavDirSourceFlags_PadDPad)
|
||||||
delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadDpadRight, mode) - GetNavInputAmount(ImGuiNavInput_PadDpadLeft, mode), GetNavInputAmount(ImGuiNavInput_PadDpadDown, mode) - GetNavInputAmount(ImGuiNavInput_PadDpadUp, mode));
|
delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadDpadRight, mode) - GetNavInputAmount(ImGuiNavInput_PadDpadLeft, mode), GetNavInputAmount(ImGuiNavInput_PadDpadDown, mode) - GetNavInputAmount(ImGuiNavInput_PadDpadUp, mode));
|
||||||
if (dir_sources & ImGuiNavDirSourceFlags_PadRStick)
|
if (dir_sources & ImGuiNavDirSourceFlags_PadLStick)
|
||||||
delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadLStickRight, mode) - GetNavInputAmount(ImGuiNavInput_PadLStickLeft, mode), GetNavInputAmount(ImGuiNavInput_PadLStickDown, mode) - GetNavInputAmount(ImGuiNavInput_PadLStickUp, mode));
|
delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadLStickRight, mode) - GetNavInputAmount(ImGuiNavInput_PadLStickLeft, mode), GetNavInputAmount(ImGuiNavInput_PadLStickDown, mode) - GetNavInputAmount(ImGuiNavInput_PadLStickUp, mode));
|
||||||
if (slow_factor != 0.0f && IsNavInputDown(ImGuiNavInput_PadTweakSlow))
|
if (slow_factor != 0.0f && IsNavInputDown(ImGuiNavInput_PadTweakSlow))
|
||||||
delta *= slow_factor;
|
delta *= slow_factor;
|
||||||
@ -2730,12 +2730,12 @@ static void ImGui::NavUpdateWindowing()
|
|||||||
g.NavWindowingTarget = window->RootNonPopupWindow;
|
g.NavWindowingTarget = window->RootNonPopupWindow;
|
||||||
g.NavWindowingHighlightTimer = g.NavWindowingHighlightAlpha = 0.0f;
|
g.NavWindowingHighlightTimer = g.NavWindowingHighlightAlpha = 0.0f;
|
||||||
g.NavWindowingToggleLayer = start_windowing_with_keyboard ? false : true;
|
g.NavWindowingToggleLayer = start_windowing_with_keyboard ? false : true;
|
||||||
g.NavWindowingIsKeyboardMode = start_windowing_with_keyboard;
|
g.NavWindowingInputSource = start_windowing_with_keyboard ? ImGuiInputSource_NavKeyboard : ImGuiInputSource_NavGamepad;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Gamepad update
|
// Gamepad update
|
||||||
g.NavWindowingHighlightTimer += g.IO.DeltaTime;
|
g.NavWindowingHighlightTimer += g.IO.DeltaTime;
|
||||||
if (g.NavWindowingTarget && !g.NavWindowingIsKeyboardMode)
|
if (g.NavWindowingTarget && g.NavWindowingInputSource == ImGuiInputSource_NavGamepad)
|
||||||
{
|
{
|
||||||
// Highlight only appears after a brief time holding the button, so that a fast tap on PadMenu (to toggle NavLayer) doesn't add visual noise
|
// Highlight only appears after a brief time holding the button, so that a fast tap on PadMenu (to toggle NavLayer) doesn't add visual noise
|
||||||
g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingHighlightTimer - 0.20f) / 0.05f));
|
g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingHighlightTimer - 0.20f) / 0.05f));
|
||||||
@ -2761,7 +2761,7 @@ static void ImGui::NavUpdateWindowing()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Keyboard: Focus
|
// Keyboard: Focus
|
||||||
if (g.NavWindowingTarget && g.NavWindowingIsKeyboardMode)
|
if (g.NavWindowingTarget && g.NavWindowingInputSource == ImGuiInputSource_NavKeyboard)
|
||||||
{
|
{
|
||||||
// Visuals only appears after a brief time after pressing TAB the first time, so that a fast CTRL+TAB doesn't add visual noise
|
// Visuals only appears after a brief time after pressing TAB the first time, so that a fast CTRL+TAB doesn't add visual noise
|
||||||
g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingHighlightTimer - 0.15f) / 0.04f)); // 1.0f
|
g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingHighlightTimer - 0.15f) / 0.04f)); // 1.0f
|
||||||
@ -2779,10 +2779,10 @@ static void ImGui::NavUpdateWindowing()
|
|||||||
if (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoMove))
|
if (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoMove))
|
||||||
{
|
{
|
||||||
ImVec2 move_delta;
|
ImVec2 move_delta;
|
||||||
if (g.NavWindowingIsKeyboardMode && !g.IO.KeyShift)
|
if (g.NavWindowingInputSource == ImGuiInputSource_NavKeyboard && !g.IO.KeyShift)
|
||||||
move_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Key, ImGuiInputReadMode_Down);
|
move_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard, ImGuiInputReadMode_Down);
|
||||||
if (!g.NavWindowingIsKeyboardMode)
|
if (g.NavWindowingInputSource == ImGuiInputSource_NavGamepad)
|
||||||
move_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadRStick, ImGuiInputReadMode_Down);
|
move_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadLStick, ImGuiInputReadMode_Down);
|
||||||
if (move_delta.x != 0.0f || move_delta.y != 0.0f)
|
if (move_delta.x != 0.0f || move_delta.y != 0.0f)
|
||||||
{
|
{
|
||||||
const float NAV_MOVE_SPEED = 800.0f;
|
const float NAV_MOVE_SPEED = 800.0f;
|
||||||
@ -3043,7 +3043,7 @@ static void ImGui::NavUpdate()
|
|||||||
|
|
||||||
// *Normal* Manual scroll with NavScrollXXX keys
|
// *Normal* Manual scroll with NavScrollXXX keys
|
||||||
// Next movement request will clamp the NavId reference rectangle to the visible area, so navigation will resume within those bounds.
|
// Next movement request will clamp the NavId reference rectangle to the visible area, so navigation will resume within those bounds.
|
||||||
ImVec2 scroll_dir = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadRStick, ImGuiInputReadMode_Down, 1.0f/10.0f, 10.0f);
|
ImVec2 scroll_dir = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadLStick, ImGuiInputReadMode_Down, 1.0f/10.0f, 10.0f);
|
||||||
if (scroll_dir.x != 0.0f && window->ScrollbarX)
|
if (scroll_dir.x != 0.0f && window->ScrollbarX)
|
||||||
{
|
{
|
||||||
SetWindowScrollX(window, ImFloor(window->Scroll.x + scroll_dir.x * scroll_speed));
|
SetWindowScrollX(window, ImFloor(window->Scroll.x + scroll_dir.x * scroll_speed));
|
||||||
@ -5357,10 +5357,10 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
|
|||||||
if (g.NavWindowingTarget == window)
|
if (g.NavWindowingTarget == window)
|
||||||
{
|
{
|
||||||
ImVec2 nav_resize_delta;
|
ImVec2 nav_resize_delta;
|
||||||
if (g.NavWindowingIsKeyboardMode && g.IO.KeyShift)
|
if (g.NavWindowingInputSource == ImGuiInputSource_NavKeyboard && g.IO.KeyShift)
|
||||||
nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Key, ImGuiInputReadMode_Down);
|
nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard, ImGuiInputReadMode_Down);
|
||||||
if (!g.NavWindowingIsKeyboardMode)
|
if (g.NavWindowingInputSource == ImGuiInputSource_NavGamepad)
|
||||||
nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadLStick, ImGuiInputReadMode_Down);
|
nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_Down);
|
||||||
if (nav_resize_delta.x != 0.0f || nav_resize_delta.y != 0.0f)
|
if (nav_resize_delta.x != 0.0f || nav_resize_delta.y != 0.0f)
|
||||||
{
|
{
|
||||||
const float NAV_RESIZE_SPEED = 600.0f;
|
const float NAV_RESIZE_SPEED = 600.0f;
|
||||||
@ -8401,7 +8401,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
|
|||||||
}
|
}
|
||||||
else if (g.ActiveIdSource == ImGuiInputSource_Nav && g.NavActivateDownId == id)
|
else if (g.ActiveIdSource == ImGuiInputSource_Nav && g.NavActivateDownId == id)
|
||||||
{
|
{
|
||||||
const ImVec2 delta2 = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Key|ImGuiNavDirSourceFlags_PadLStick, ImGuiInputReadMode_RepeatFast, 0.0f, 0.0f);
|
const ImVec2 delta2 = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard|ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 0.0f, 0.0f);
|
||||||
float delta = is_horizontal ? delta2.x : -delta2.y;
|
float delta = is_horizontal ? delta2.x : -delta2.y;
|
||||||
if (delta != 0.0f)
|
if (delta != 0.0f)
|
||||||
{
|
{
|
||||||
@ -8748,7 +8748,7 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s
|
|||||||
}
|
}
|
||||||
if (g.ActiveIdSource == ImGuiInputSource_Nav)
|
if (g.ActiveIdSource == ImGuiInputSource_Nav)
|
||||||
{
|
{
|
||||||
adjust_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Key|ImGuiNavDirSourceFlags_PadLStick, ImGuiInputReadMode_RepeatFast, 1.0f/10.0f, 10.0f).x;
|
adjust_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard|ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 1.0f/10.0f, 10.0f).x;
|
||||||
v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision));
|
v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision));
|
||||||
}
|
}
|
||||||
adjust_delta *= v_speed;
|
adjust_delta *= v_speed;
|
||||||
@ -12981,7 +12981,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
|||||||
}
|
}
|
||||||
if (ImGui::TreeNode("Basic state"))
|
if (ImGui::TreeNode("Basic state"))
|
||||||
{
|
{
|
||||||
const char* input_source_names[] = { "None", "Mouse", "Nav" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_Count_);
|
const char* input_source_names[] = { "None", "Mouse", "Nav", "NavGamepad", "NavKeyboard" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_Count_);
|
||||||
ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
|
ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
|
||||||
ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
|
ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
|
||||||
ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec)", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
|
ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec)", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
|
||||||
|
@ -252,6 +252,8 @@ enum ImGuiInputSource
|
|||||||
ImGuiInputSource_None = 0,
|
ImGuiInputSource_None = 0,
|
||||||
ImGuiInputSource_Mouse,
|
ImGuiInputSource_Mouse,
|
||||||
ImGuiInputSource_Nav,
|
ImGuiInputSource_Nav,
|
||||||
|
ImGuiInputSource_NavKeyboard, // Only used occasionally for storage, not tested/handled by most code
|
||||||
|
ImGuiInputSource_NavGamepad, // "
|
||||||
ImGuiInputSource_Count_,
|
ImGuiInputSource_Count_,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -285,9 +287,9 @@ enum ImGuiNavHighlightFlags_
|
|||||||
|
|
||||||
enum ImGuiNavDirSourceFlags_
|
enum ImGuiNavDirSourceFlags_
|
||||||
{
|
{
|
||||||
ImGuiNavDirSourceFlags_Key = 1 << 0,
|
ImGuiNavDirSourceFlags_Keyboard = 1 << 0,
|
||||||
ImGuiNavDirSourceFlags_PadLStick = 1 << 1,
|
ImGuiNavDirSourceFlags_PadDPad = 1 << 1,
|
||||||
ImGuiNavDirSourceFlags_PadRStick = 1 << 2
|
ImGuiNavDirSourceFlags_PadLStick = 1 << 2
|
||||||
};
|
};
|
||||||
|
|
||||||
// 2D axis aligned bounding-box
|
// 2D axis aligned bounding-box
|
||||||
@ -594,7 +596,7 @@ struct ImGuiContext
|
|||||||
float NavWindowingHighlightTimer;
|
float NavWindowingHighlightTimer;
|
||||||
float NavWindowingHighlightAlpha;
|
float NavWindowingHighlightAlpha;
|
||||||
bool NavWindowingToggleLayer;
|
bool NavWindowingToggleLayer;
|
||||||
bool NavWindowingIsKeyboardMode; // Gamepad or keyboard mode
|
ImGuiInputSource NavWindowingInputSource; // Gamepad or keyboard mode
|
||||||
int NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later.
|
int NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later.
|
||||||
int NavIdTabCounter; // == NavWindow->DC.FocusIdxTabCounter at time of NavId processing
|
int NavIdTabCounter; // == NavWindow->DC.FocusIdxTabCounter at time of NavId processing
|
||||||
bool NavIdIsAlive; // Nav widget has been seen this frame ~~ NavRefRectRel is valid
|
bool NavIdIsAlive; // Nav widget has been seen this frame ~~ NavRefRectRel is valid
|
||||||
@ -714,7 +716,7 @@ struct ImGuiContext
|
|||||||
NavWindowingTarget = NULL;
|
NavWindowingTarget = NULL;
|
||||||
NavWindowingHighlightTimer = NavWindowingHighlightAlpha = 0.0f;
|
NavWindowingHighlightTimer = NavWindowingHighlightAlpha = 0.0f;
|
||||||
NavWindowingToggleLayer = false;
|
NavWindowingToggleLayer = false;
|
||||||
NavWindowingIsKeyboardMode = false;
|
NavWindowingInputSource = ImGuiInputSource_None;
|
||||||
NavLayer = 0;
|
NavLayer = 0;
|
||||||
NavIdTabCounter = INT_MAX;
|
NavIdTabCounter = INT_MAX;
|
||||||
NavIdIsAlive = false;
|
NavIdIsAlive = false;
|
||||||
|
Loading…
Reference in New Issue
Block a user