Internals: refactored g.SetNextWindow fields into g.NextWindow. structure (so it can be more easily transported/copied)

This commit is contained in:
omar 2018-01-03 12:12:41 +01:00
parent 856ee17ed8
commit 04b44398eb
2 changed files with 95 additions and 90 deletions

116
imgui.cpp
View File

@ -2632,8 +2632,8 @@ void ImGui::Shutdown()
g.FontStack.clear(); g.FontStack.clear();
g.OpenPopupStack.clear(); g.OpenPopupStack.clear();
g.CurrentPopupStack.clear(); g.CurrentPopupStack.clear();
g.SetNextWindowSizeConstraintCallback = NULL; g.NextWindow.SizeConstraintCallback = NULL;
g.SetNextWindowSizeConstraintCallbackUserData = NULL; g.NextWindow.SizeConstraintCallbackUserData = NULL;
for (int i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++) for (int i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++)
g.RenderDrawLists[i].clear(); g.RenderDrawLists[i].clear();
g.OverlayDrawList.ClearFreeMemory(); g.OverlayDrawList.ClearFreeMemory();
@ -3820,8 +3820,8 @@ static inline void ClearSetNextWindowData()
{ {
// FIXME-OPT // FIXME-OPT
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
g.SetNextWindowPosCond = g.SetNextWindowSizeCond = g.SetNextWindowContentSizeCond = g.SetNextWindowCollapsedCond = 0; g.NextWindow.PosCond = g.NextWindow.SizeCond = g.NextWindow.ContentSizeCond = g.NextWindow.CollapsedCond = 0;
g.SetNextWindowSizeConstraint = g.SetNextWindowFocus = false; g.NextWindow.SizeConstraint = g.NextWindow.Focus = false;
} }
bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags) bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
@ -3881,7 +3881,7 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags ext
} }
// Center modal windows by default // Center modal windows by default
if (g.SetNextWindowPosCond == 0) if (g.NextWindow.PosCond == 0)
SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f)); SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_Modal|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoSavedSettings; ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_Modal|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoSavedSettings;
@ -4193,20 +4193,20 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
static ImVec2 CalcSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size) static ImVec2 CalcSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (g.SetNextWindowSizeConstraint) if (g.NextWindow.SizeConstraint)
{ {
// Using -1,-1 on either X/Y axis to preserve the current size. // Using -1,-1 on either X/Y axis to preserve the current size.
ImRect cr = g.SetNextWindowSizeConstraintRect; ImRect cr = g.NextWindow.SizeConstraintRect;
new_size.x = (cr.Min.x >= 0 && cr.Max.x >= 0) ? ImClamp(new_size.x, cr.Min.x, cr.Max.x) : window->SizeFull.x; new_size.x = (cr.Min.x >= 0 && cr.Max.x >= 0) ? ImClamp(new_size.x, cr.Min.x, cr.Max.x) : window->SizeFull.x;
new_size.y = (cr.Min.y >= 0 && cr.Max.y >= 0) ? ImClamp(new_size.y, cr.Min.y, cr.Max.y) : window->SizeFull.y; new_size.y = (cr.Min.y >= 0 && cr.Max.y >= 0) ? ImClamp(new_size.y, cr.Min.y, cr.Max.y) : window->SizeFull.y;
if (g.SetNextWindowSizeConstraintCallback) if (g.NextWindow.SizeConstraintCallback)
{ {
ImGuiSizeConstraintCallbackData data; ImGuiSizeConstraintCallbackData data;
data.UserData = g.SetNextWindowSizeConstraintCallbackUserData; data.UserData = g.NextWindow.SizeConstraintCallbackUserData;
data.Pos = window->Pos; data.Pos = window->Pos;
data.CurrentSize = window->SizeFull; data.CurrentSize = window->SizeFull;
data.DesiredSize = new_size; data.DesiredSize = new_size;
g.SetNextWindowSizeConstraintCallback(&data); g.NextWindow.SizeConstraintCallback(&data);
new_size = data.DesiredSize; new_size = data.DesiredSize;
} }
} }
@ -4352,7 +4352,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
ImGuiWindow* window = FindWindowByName(name); ImGuiWindow* window = FindWindowByName(name);
if (!window) if (!window)
{ {
ImVec2 size_on_first_use = (g.SetNextWindowSizeCond != 0) ? g.SetNextWindowSizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here. ImVec2 size_on_first_use = (g.NextWindow.SizeCond != 0) ? g.NextWindow.SizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here.
window = CreateNewWindow(name, size_on_first_use, flags); window = CreateNewWindow(name, size_on_first_use, flags);
} }
@ -4397,50 +4397,50 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Process SetNextWindow***() calls // Process SetNextWindow***() calls
bool window_pos_set_by_api = false; bool window_pos_set_by_api = false;
bool window_size_x_set_by_api = false, window_size_y_set_by_api = false; bool window_size_x_set_by_api = false, window_size_y_set_by_api = false;
if (g.SetNextWindowPosCond) if (g.NextWindow.PosCond)
{ {
window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0; window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.NextWindow.PosCond) != 0;
if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosPivot) > 0.00001f) if (window_pos_set_by_api && ImLengthSqr(g.NextWindow.PosPivotVal) > 0.00001f)
{ {
// May be processed on the next frame if this is our first frame and we are measuring size // May be processed on the next frame if this is our first frame and we are measuring size
// FIXME: Look into removing the branch so everything can go through this same code path for consistency. // FIXME: Look into removing the branch so everything can go through this same code path for consistency.
window->SetWindowPosVal = g.SetNextWindowPosVal; window->SetWindowPosVal = g.NextWindow.PosVal;
window->SetWindowPosPivot = g.SetNextWindowPosPivot; window->SetWindowPosPivot = g.NextWindow.PosPivotVal;
window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
} }
else else
{ {
SetWindowPos(window, g.SetNextWindowPosVal, g.SetNextWindowPosCond); SetWindowPos(window, g.NextWindow.PosVal, g.NextWindow.PosCond);
} }
g.SetNextWindowPosCond = 0; g.NextWindow.PosCond = 0;
} }
if (g.SetNextWindowSizeCond) if (g.NextWindow.SizeCond)
{ {
window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0 && (g.SetNextWindowSizeVal.x > 0.0f); window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindow.SizeCond) != 0 && (g.NextWindow.SizeVal.x > 0.0f);
window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0 && (g.SetNextWindowSizeVal.y > 0.0f); window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindow.SizeCond) != 0 && (g.NextWindow.SizeVal.y > 0.0f);
SetWindowSize(window, g.SetNextWindowSizeVal, g.SetNextWindowSizeCond); SetWindowSize(window, g.NextWindow.SizeVal, g.NextWindow.SizeCond);
g.SetNextWindowSizeCond = 0; g.NextWindow.SizeCond = 0;
} }
if (g.SetNextWindowContentSizeCond) if (g.NextWindow.ContentSizeCond)
{ {
// Adjust passed "client size" to become a "window size" // Adjust passed "client size" to become a "window size"
window->SizeContentsExplicit = g.SetNextWindowContentSizeVal; window->SizeContentsExplicit = g.NextWindow.ContentSizeVal;
window->SizeContentsExplicit.y += window->TitleBarHeight() + window->MenuBarHeight(); window->SizeContentsExplicit.y += window->TitleBarHeight() + window->MenuBarHeight();
g.SetNextWindowContentSizeCond = 0; g.NextWindow.ContentSizeCond = 0;
} }
else if (first_begin_of_the_frame) else if (first_begin_of_the_frame)
{ {
window->SizeContentsExplicit = ImVec2(0.0f, 0.0f); window->SizeContentsExplicit = ImVec2(0.0f, 0.0f);
} }
if (g.SetNextWindowCollapsedCond) if (g.NextWindow.CollapsedCond)
{ {
SetWindowCollapsed(window, g.SetNextWindowCollapsedVal, g.SetNextWindowCollapsedCond); SetWindowCollapsed(window, g.NextWindow.CollapsedVal, g.NextWindow.CollapsedCond);
g.SetNextWindowCollapsedCond = 0; g.NextWindow.CollapsedCond = 0;
} }
if (g.SetNextWindowFocus) if (g.NextWindow.Focus)
{ {
SetWindowFocus(); SetWindowFocus();
g.SetNextWindowFocus = false; g.NextWindow.Focus = false;
} }
if (window->Appearing) if (window->Appearing)
SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false); SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false);
@ -4940,7 +4940,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->WriteAccessed = false; window->WriteAccessed = false;
window->BeginCount++; window->BeginCount++;
g.SetNextWindowSizeConstraint = false; g.NextWindow.SizeConstraint = false;
// Child window can be out of sight and have "negative" clip windows. // Child window can be out of sight and have "negative" clip windows.
// Mark them as collapsed so commands are skipped earlier (we can't manually collapse because they have no title bar). // Mark them as collapsed so commands are skipped earlier (we can't manually collapse because they have no title bar).
@ -5702,45 +5702,45 @@ void ImGui::SetWindowFocus(const char* name)
void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond, const ImVec2& pivot) void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond, const ImVec2& pivot)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
g.SetNextWindowPosVal = pos; g.NextWindow.PosVal = pos;
g.SetNextWindowPosPivot = pivot; g.NextWindow.PosPivotVal = pivot;
g.SetNextWindowPosCond = cond ? cond : ImGuiCond_Always; g.NextWindow.PosCond = cond ? cond : ImGuiCond_Always;
} }
void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond) void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
g.SetNextWindowSizeVal = size; g.NextWindow.SizeVal = size;
g.SetNextWindowSizeCond = cond ? cond : ImGuiCond_Always; g.NextWindow.SizeCond = cond ? cond : ImGuiCond_Always;
} }
void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback, void* custom_callback_user_data) void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback, void* custom_callback_user_data)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
g.SetNextWindowSizeConstraint = true; g.NextWindow.SizeConstraint = true;
g.SetNextWindowSizeConstraintRect = ImRect(size_min, size_max); g.NextWindow.SizeConstraintRect = ImRect(size_min, size_max);
g.SetNextWindowSizeConstraintCallback = custom_callback; g.NextWindow.SizeConstraintCallback = custom_callback;
g.SetNextWindowSizeConstraintCallbackUserData = custom_callback_user_data; g.NextWindow.SizeConstraintCallbackUserData = custom_callback_user_data;
} }
void ImGui::SetNextWindowContentSize(const ImVec2& size) void ImGui::SetNextWindowContentSize(const ImVec2& size)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
g.SetNextWindowContentSizeVal = size; // In Begin() we will add the size of window decorations (title bar, menu etc.) to that to form a SizeContents value. g.NextWindow.ContentSizeVal = size; // In Begin() we will add the size of window decorations (title bar, menu etc.) to that to form a SizeContents value.
g.SetNextWindowContentSizeCond = ImGuiCond_Always; g.NextWindow.ContentSizeCond = ImGuiCond_Always;
} }
void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond) void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
g.SetNextWindowCollapsedVal = collapsed; g.NextWindow.CollapsedVal = collapsed;
g.SetNextWindowCollapsedCond = cond ? cond : ImGuiCond_Always; g.NextWindow.CollapsedCond = cond ? cond : ImGuiCond_Always;
} }
void ImGui::SetNextWindowFocus() void ImGui::SetNextWindowFocus()
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
g.SetNextWindowFocus = true; g.NextWindow.Focus = true;
} }
// In window space (not screen space!) // In window space (not screen space!)
@ -6615,11 +6615,11 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
ImGuiStorage* storage = window->DC.StateStorage; ImGuiStorage* storage = window->DC.StateStorage;
bool is_open; bool is_open;
if (g.SetNextTreeNodeOpenCond != 0) if (g.NextTreeNodeOpenCond != 0)
{ {
if (g.SetNextTreeNodeOpenCond & ImGuiCond_Always) if (g.NextTreeNodeOpenCond & ImGuiCond_Always)
{ {
is_open = g.SetNextTreeNodeOpenVal; is_open = g.NextTreeNodeOpenVal;
storage->SetInt(id, is_open); storage->SetInt(id, is_open);
} }
else else
@ -6628,7 +6628,7 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
const int stored_value = storage->GetInt(id, -1); const int stored_value = storage->GetInt(id, -1);
if (stored_value == -1) if (stored_value == -1)
{ {
is_open = g.SetNextTreeNodeOpenVal; is_open = g.NextTreeNodeOpenVal;
storage->SetInt(id, is_open); storage->SetInt(id, is_open);
} }
else else
@ -6636,7 +6636,7 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
is_open = stored_value != 0; is_open = stored_value != 0;
} }
} }
g.SetNextTreeNodeOpenCond = 0; g.NextTreeNodeOpenCond = 0;
} }
else else
{ {
@ -6903,8 +6903,8 @@ void ImGui::SetNextTreeNodeOpen(bool is_open, ImGuiCond cond)
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (g.CurrentWindow->SkipItems) if (g.CurrentWindow->SkipItems)
return; return;
g.SetNextTreeNodeOpenVal = is_open; g.NextTreeNodeOpenVal = is_open;
g.SetNextTreeNodeOpenCond = cond ? cond : ImGuiCond_Always; g.NextTreeNodeOpenCond = cond ? cond : ImGuiCond_Always;
} }
void ImGui::PushID(const char* str_id) void ImGui::PushID(const char* str_id)
@ -9163,8 +9163,8 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
{ {
// Always consume the SetNextWindowSizeConstraint() call in our early return paths // Always consume the SetNextWindowSizeConstraint() call in our early return paths
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
bool backup_has_next_window_size_constraint = g.SetNextWindowSizeConstraint; bool backup_has_next_window_size_constraint = g.NextWindow.SizeConstraint;
g.SetNextWindowSizeConstraint = false; g.NextWindow.SizeConstraint = false;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems) if (window->SkipItems)
@ -9206,8 +9206,8 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
if (backup_has_next_window_size_constraint) if (backup_has_next_window_size_constraint)
{ {
g.SetNextWindowSizeConstraint = true; g.NextWindow.SizeConstraint = true;
g.SetNextWindowSizeConstraintRect.Min.x = ImMax(g.SetNextWindowSizeConstraintRect.Min.x, w); g.NextWindow.SizeConstraintRect.Min.x = ImMax(g.NextWindow.SizeConstraintRect.Min.x, w);
} }
else else
{ {
@ -9269,7 +9269,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
items_getter(data, *current_item, &preview_text); items_getter(data, *current_item, &preview_text);
// The old Combo() API exposed "popup_max_height_in_items", however the new more general BeginCombo() API doesn't, so we emulate it here. // The old Combo() API exposed "popup_max_height_in_items", however the new more general BeginCombo() API doesn't, so we emulate it here.
if (popup_max_height_in_items != -1 && !g.SetNextWindowSizeConstraint) if (popup_max_height_in_items != -1 && !g.NextWindow.SizeConstraint)
{ {
float popup_max_height = CalcMaxPopupHeightFromItemCount(popup_max_height_in_items); float popup_max_height = CalcMaxPopupHeightFromItemCount(popup_max_height_in_items);
SetNextWindowSizeConstraints(ImVec2(0,0), ImVec2(FLT_MAX, popup_max_height)); SetNextWindowSizeConstraints(ImVec2(0,0), ImVec2(FLT_MAX, popup_max_height));

View File

@ -459,6 +459,38 @@ struct ImDrawListSharedData
ImDrawListSharedData(); ImDrawListSharedData();
}; };
// Storage for SetNexWindow** functions
struct ImGuiNextWindowData
{
ImGuiCond PosCond;
ImGuiCond SizeCond;
ImGuiCond ContentSizeCond;
ImGuiCond CollapsedCond;
ImVec2 PosVal;
ImVec2 PosPivotVal;
ImVec2 SizeVal;
ImVec2 ContentSizeVal;
bool CollapsedVal;
ImRect SizeConstraintRect; // Valid if 'SetNextWindowSizeConstraint' is true
ImGuiSizeConstraintCallback SizeConstraintCallback;
void* SizeConstraintCallbackUserData;
bool SizeConstraint;
bool Focus;
ImGuiNextWindowData()
{
PosCond = SizeCond = ContentSizeCond = CollapsedCond = 0;
PosVal = PosPivotVal = SizeVal = ImVec2(0.0f, 0.0f);
ContentSizeVal = ImVec2(0.0f, 0.0f);
CollapsedVal = false;
SizeConstraintRect = ImRect();
SizeConstraintCallback = NULL;
SizeConstraintCallbackUserData = NULL;
SizeConstraint = false;
Focus = false;
}
};
// Main state for ImGui // Main state for ImGui
struct ImGuiContext struct ImGuiContext
{ {
@ -502,24 +534,9 @@ struct ImGuiContext
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont() ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
ImVector<ImGuiPopupRef> OpenPopupStack; // Which popups are open (persistent) ImVector<ImGuiPopupRef> OpenPopupStack; // Which popups are open (persistent)
ImVector<ImGuiPopupRef> CurrentPopupStack; // Which level of BeginPopup() we are in (reset every frame) ImVector<ImGuiPopupRef> CurrentPopupStack; // Which level of BeginPopup() we are in (reset every frame)
ImGuiNextWindowData NextWindow; // Storage for SetNextWindow** functions
// Storage for SetNexWindow** and SetNextTreeNode*** functions bool NextTreeNodeOpenVal; // Storage for SetNextTreeNode** functions
ImVec2 SetNextWindowPosVal; ImGuiCond NextTreeNodeOpenCond;
ImVec2 SetNextWindowPosPivot;
ImVec2 SetNextWindowSizeVal;
ImVec2 SetNextWindowContentSizeVal;
bool SetNextWindowCollapsedVal;
ImGuiCond SetNextWindowPosCond;
ImGuiCond SetNextWindowSizeCond;
ImGuiCond SetNextWindowContentSizeCond;
ImGuiCond SetNextWindowCollapsedCond;
ImRect SetNextWindowSizeConstraintRect; // Valid if 'SetNextWindowSizeConstraint' is true
ImGuiSizeConstraintCallback SetNextWindowSizeConstraintCallback;
void* SetNextWindowSizeConstraintCallbackUserData;
bool SetNextWindowSizeConstraint;
bool SetNextWindowFocus;
bool SetNextTreeNodeOpenVal;
ImGuiCond SetNextTreeNodeOpenCond;
// Render // Render
ImDrawData RenderDrawData; // Main ImDrawData instance to pass render information to the user ImDrawData RenderDrawData; // Main ImDrawData instance to pass render information to the user
@ -609,20 +626,8 @@ struct ImGuiContext
MovingWindow = NULL; MovingWindow = NULL;
MovingWindowMoveId = 0; MovingWindowMoveId = 0;
SetNextWindowPosVal = ImVec2(0.0f, 0.0f); NextTreeNodeOpenVal = false;
SetNextWindowSizeVal = ImVec2(0.0f, 0.0f); NextTreeNodeOpenCond = 0;
SetNextWindowCollapsedVal = false;
SetNextWindowPosCond = 0;
SetNextWindowSizeCond = 0;
SetNextWindowContentSizeCond = 0;
SetNextWindowCollapsedCond = 0;
SetNextWindowSizeConstraintRect = ImRect();
SetNextWindowSizeConstraintCallback = NULL;
SetNextWindowSizeConstraintCallbackUserData = NULL;
SetNextWindowSizeConstraint = false;
SetNextWindowFocus = false;
SetNextTreeNodeOpenVal = false;
SetNextTreeNodeOpenCond = 0;
DragDropActive = false; DragDropActive = false;
DragDropSourceFlags = 0; DragDropSourceFlags = 0;