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Added non-const ImVec2 [] operator for consistency (and because some docking code needs it.)
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imgui.h
3
imgui.h
@ -135,7 +135,8 @@ struct ImVec2
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float x, y;
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float x, y;
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ImVec2() { x = y = 0.0f; }
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ImVec2() { x = y = 0.0f; }
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ImVec2(float _x, float _y) { x = _x; y = _y; }
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ImVec2(float _x, float _y) { x = _x; y = _y; }
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float operator[] (size_t i) const { IM_ASSERT(i <= 1); return (&x)[i]; } // We very rarely use this [] operator, the assert overhead is fine.
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float operator[] (size_t idx) const { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine.
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float& operator[] (size_t idx) { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine.
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#ifdef IM_VEC2_CLASS_EXTRA
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#ifdef IM_VEC2_CLASS_EXTRA
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IM_VEC2_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec2.
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IM_VEC2_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec2.
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#endif
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#endif
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