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Debug Tools: Added DebugStartItemPicker() in imgui_internal.h to facilitate binding this anywhere in user's tool. Adedd highlight. Added IMGUI_DEBUG_TOOL_ITEM_PICKER_EX to break in ItemAdd().
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@ -80,6 +80,9 @@
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// Use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.
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// Use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.
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//#define IM_DEBUG_BREAK IM_ASSERT(0)
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//#define IM_DEBUG_BREAK IM_ASSERT(0)
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//#define IM_DEBUG_BREAK __debugbreak()
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//#define IM_DEBUG_BREAK __debugbreak()
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// Have the Item Picker break in the ItemAdd() function instead of ItemHoverable() - which is earlier in the code, will catch a few extra items, allow picking items other than Hovered one.
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// This adds a small runtime cost which is why it is not enabled by default.
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//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
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//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
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//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
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/*
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/*
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73
imgui.cpp
73
imgui.cpp
@ -2861,16 +2861,6 @@ void ImGui::SetHoveredID(ImGuiID id)
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g.HoveredIdAllowOverlap = false;
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g.HoveredIdAllowOverlap = false;
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if (id != 0 && g.HoveredIdPreviousFrame != id)
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if (id != 0 && g.HoveredIdPreviousFrame != id)
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g.HoveredIdTimer = g.HoveredIdNotActiveTimer = 0.0f;
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g.HoveredIdTimer = g.HoveredIdNotActiveTimer = 0.0f;
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// [DEBUG] Item Picker tool!
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// We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making
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// the cost of this tool near-zero. We would get slightly better call-stack if we made the test in ItemAdd()
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// but that would incur a slightly higher cost and may require us to hide this feature behind a define.
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if (id != 0 && id == g.DebugBreakItemId)
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{
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IM_DEBUG_BREAK();
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g.DebugBreakItemId = 0;
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}
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}
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}
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ImGuiID ImGui::GetHoveredID()
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ImGuiID ImGui::GetHoveredID()
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@ -2979,6 +2969,15 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
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if (g.NavWindow->RootWindowForNav == window->RootWindowForNav)
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if (g.NavWindow->RootWindowForNav == window->RootWindowForNav)
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if (window == g.NavWindow || ((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened))
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if (window == g.NavWindow || ((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened))
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NavProcessItem(window, nav_bb_arg ? *nav_bb_arg : bb, id);
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NavProcessItem(window, nav_bb_arg ? *nav_bb_arg : bb, id);
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// [DEBUG] Item Picker tool, when enabling the "extended" version we perform the check in ItemAdd()
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#ifdef IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
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if (id == g.DebugItemPickerBreakID)
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{
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IM_DEBUG_BREAK();
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g.DebugItemPickerBreakID = 0;
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}
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#endif
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}
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}
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window->DC.LastItemId = id;
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window->DC.LastItemId = id;
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@ -3067,6 +3066,17 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
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return false;
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return false;
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SetHoveredID(id);
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SetHoveredID(id);
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// [DEBUG] Item Picker tool!
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// We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making
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// the cost of this tool near-zero. We can get slightly better call-stack and support picking non-hovered
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// items if we perform the test in ItemAdd(), but that would incur a small runtime cost.
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// #define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX in imconfig.h if you want this check to also be performed in ItemAdd().
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if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id)
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GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255));
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if (g.DebugItemPickerBreakID == id)
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IM_DEBUG_BREAK();
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return true;
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return true;
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}
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}
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@ -3787,6 +3797,27 @@ void ImGui::NewFrame()
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g.BeginPopupStack.resize(0);
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g.BeginPopupStack.resize(0);
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ClosePopupsOverWindow(g.NavWindow, false);
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ClosePopupsOverWindow(g.NavWindow, false);
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// [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack.
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g.DebugItemPickerBreakID = 0;
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if (g.DebugItemPickerActive)
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{
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const ImGuiID hovered_id = g.HoveredIdPreviousFrame;
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ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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if (ImGui::IsKeyPressedMap(ImGuiKey_Escape))
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g.DebugItemPickerActive = false;
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if (ImGui::IsMouseClicked(0) && hovered_id)
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{
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g.DebugItemPickerBreakID = hovered_id;
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g.DebugItemPickerActive = false;
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}
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ImGui::SetNextWindowBgAlpha(0.60f);
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ImGui::BeginTooltip();
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ImGui::Text("HoveredId: 0x%08X", hovered_id);
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ImGui::Text("Press ESC to abort picking.");
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ImGui::TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!");
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ImGui::EndTooltip();
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}
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// Create implicit/fallback window - which we will only render it if the user has added something to it.
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// Create implicit/fallback window - which we will only render it if the user has added something to it.
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// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
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// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
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// This fallback is particularly important as it avoid ImGui:: calls from crashing.
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// This fallback is particularly important as it avoid ImGui:: calls from crashing.
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@ -9801,27 +9832,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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if (ImGui::TreeNode("Tools"))
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if (ImGui::TreeNode("Tools"))
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{
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{
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static bool picking_enabled = false;
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// The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted.
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if (ImGui::Button("Item Picker.."))
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if (ImGui::Button("Item Picker.."))
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picking_enabled = true;
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ImGui::DebugStartItemPicker();
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if (picking_enabled)
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{
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const ImGuiID hovered_id = g.HoveredIdPreviousFrame;
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ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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if (ImGui::IsKeyPressedMap(ImGuiKey_Escape))
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picking_enabled = false;
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if (ImGui::IsMouseClicked(0) && hovered_id)
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{
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g.DebugBreakItemId = hovered_id;
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picking_enabled = false;
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}
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ImGui::SetNextWindowBgAlpha(0.5f);
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ImGui::BeginTooltip();
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ImGui::Text("HoveredId: 0x%08X", hovered_id);
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ImGui::Text("Press ESC to abort picking.");
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ImGui::TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!");
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ImGui::EndTooltip();
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}
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ImGui::Checkbox("Show windows begin order", &show_windows_begin_order);
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ImGui::Checkbox("Show windows begin order", &show_windows_begin_order);
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ImGui::Checkbox("Show windows rectangles", &show_windows_rects);
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ImGui::Checkbox("Show windows rectangles", &show_windows_rects);
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@ -1029,7 +1029,8 @@ struct ImGuiContext
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int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
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int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
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// Debug Tools
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// Debug Tools
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ImGuiID DebugBreakItemId;
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bool DebugItemPickerActive;
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ImGuiID DebugItemPickerBreakID; // Will call IM_DEBUG_BREAK() when encountering this id
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// Misc
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// Misc
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float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds.
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float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds.
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@ -1156,7 +1157,8 @@ struct ImGuiContext
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LogDepthRef = 0;
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LogDepthRef = 0;
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LogDepthToExpand = LogDepthToExpandDefault = 2;
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LogDepthToExpand = LogDepthToExpandDefault = 2;
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DebugBreakItemId = 0;
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DebugItemPickerActive = false;
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DebugItemPickerBreakID = 0;
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memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
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memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
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FramerateSecPerFrameIdx = 0;
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FramerateSecPerFrameIdx = 0;
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@ -1658,6 +1660,9 @@ namespace ImGui
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IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1);
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IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1);
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IMGUI_API void ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp);
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IMGUI_API void ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp);
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// Debug Tools
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inline void DebugStartItemPicker() { GImGui->DebugItemPickerActive = true; }
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} // namespace ImGui
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} // namespace ImGui
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// ImFontAtlas internals
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// ImFontAtlas internals
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