mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-05 20:48:46 +02:00
Metrics: Extracted most functions.
+ avoid using full namesapce prefix
This commit is contained in:
@ -101,6 +101,7 @@ struct ImGuiInputTextState; // Internal state of the currently focused/e
|
||||
struct ImGuiLastItemDataBackup; // Backup and restore IsItemHovered() internal data
|
||||
struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
|
||||
struct ImGuiNavMoveResult; // Result of a gamepad/keyboard directional navigation move query result
|
||||
struct ImGuiMetricsConfig; // Storage for ShowMetricsWindow() and DebugNodeXXX() functions
|
||||
struct ImGuiNextWindowData; // Storage for SetNextWindow** functions
|
||||
struct ImGuiNextItemData; // Storage for SetNextItem** functions
|
||||
struct ImGuiPopupData; // Storage for current popup stack
|
||||
@ -1101,6 +1102,28 @@ struct ImGuiSettingsHandler
|
||||
ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
struct ImGuiMetricsConfig
|
||||
{
|
||||
bool ShowWindowsRects;
|
||||
bool ShowWindowsBeginOrder;
|
||||
bool ShowTablesRects;
|
||||
bool ShowDrawCmdMesh;
|
||||
bool ShowDrawCmdBoundingBoxes;
|
||||
int ShowWindowsRectsType;
|
||||
int ShowTablesRectsType;
|
||||
|
||||
ImGuiMetricsConfig()
|
||||
{
|
||||
ShowWindowsRects = false;
|
||||
ShowWindowsBeginOrder = false;
|
||||
ShowTablesRects = false;
|
||||
ShowDrawCmdMesh = true;
|
||||
ShowDrawCmdBoundingBoxes = true;
|
||||
ShowWindowsRectsType = -1;
|
||||
ShowTablesRectsType = -1;
|
||||
}
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Generic context hooks
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -1336,6 +1359,7 @@ struct ImGuiContext
|
||||
// Debug Tools
|
||||
bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker())
|
||||
ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this id
|
||||
ImGuiMetricsConfig DebugMetricsConfig;
|
||||
|
||||
// Misc
|
||||
float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds.
|
||||
@ -2070,6 +2094,15 @@ namespace ImGui
|
||||
inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max, col); }
|
||||
inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }
|
||||
|
||||
IMGUI_API void DebugNodeColumns(ImGuiColumns* columns);
|
||||
IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, const ImDrawList* draw_list, const char* label);
|
||||
IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImGuiWindow* window, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb);
|
||||
IMGUI_API void DebugNodeStorage(ImGuiStorage* storage, const char* label);
|
||||
IMGUI_API void DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label);
|
||||
IMGUI_API void DebugNodeWindow(ImGuiWindow* window, const char* label);
|
||||
IMGUI_API void DebugNodeWindowSettings(ImGuiWindowSettings* settings);
|
||||
IMGUI_API void DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* label);
|
||||
|
||||
} // namespace ImGui
|
||||
|
||||
// ImFontAtlas internals
|
||||
|
Reference in New Issue
Block a user