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2
imgui.h
2
imgui.h
@ -58,7 +58,7 @@ struct ImGuiListClipper; // Helper to manually clip large list of ite
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// Enumerations (declared as int for compatibility and to not pollute the top of this file)
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typedef unsigned int ImU32;
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typedef unsigned short ImWchar; // character for keyboard input/display
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typedef void* ImTextureID; // user data to refer to a texture (e.g. store your texture handle/id)
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typedef void* ImTextureID; // user data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp)
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typedef ImU32 ImGuiID; // unique ID used by widgets (typically hashed from a stack of string)
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typedef int ImGuiCol; // a color identifier for styling // enum ImGuiCol_
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typedef int ImGuiStyleVar; // a variable identifier for styling // enum ImGuiStyleVar_
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