FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)

This commit is contained in:
ocornut
2016-03-24 11:00:47 +01:00
parent 367c53967f
commit 04396ed7a9
22 changed files with 60 additions and 13 deletions

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//
// imgui_impl_ios.h
// imguiex
//
// Joel Davis (joeld42@gmail.com)
//
// ImGui iOS+OpenGL+Synergy binding
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
// Providing a standalone iOS application with Synergy integration makes this sample more verbose than others. It also hasn't been tested as much.
// Refer to other examples to get an easier understanding of how to integrate ImGui into your existing application.
// by Joel Davis (joeld42@gmail.com)
#pragma once

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//
// imgui_impl_ios.cpp
// imguiex
// ImGui iOS+OpenGL+Synergy binding
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
// Providing a standalone iOS application with Synergy integration makes this sample more verbose than others. It also hasn't been tested as much.
// Refer to other examples to get an easier understanding of how to integrate ImGui into your existing application.
#import <OpenGLES/ES3/gl.h>
#import <OpenGLES/ES3/glext.h>