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//
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// imgui_impl_ios.h
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// imguiex
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//
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// Joel Davis (joeld42@gmail.com)
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//
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// ImGui iOS+OpenGL+Synergy binding
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// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
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// Providing a standalone iOS application with Synergy integration makes this sample more verbose than others. It also hasn't been tested as much.
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// Refer to other examples to get an easier understanding of how to integrate ImGui into your existing application.
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// by Joel Davis (joeld42@gmail.com)
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#pragma once
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//
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// imgui_impl_ios.cpp
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// imguiex
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// ImGui iOS+OpenGL+Synergy binding
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// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
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// Providing a standalone iOS application with Synergy integration makes this sample more verbose than others. It also hasn't been tested as much.
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// Refer to other examples to get an easier understanding of how to integrate ImGui into your existing application.
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#import <OpenGLES/ES3/gl.h>
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#import <OpenGLES/ES3/glext.h>
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