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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_dx10.cpp # backends/imgui_impl_dx10.h # backends/imgui_impl_vulkan.h # backends/imgui_impl_win32.cpp # docs/CHANGELOG.txt # examples/README.txt # examples/example_glfw_opengl2/main.cpp # examples/example_glfw_opengl3/main.cpp # examples/example_glfw_vulkan/main.cpp # examples/example_sdl_directx11/main.cpp # examples/example_sdl_opengl2/main.cpp # examples/example_sdl_opengl3/main.cpp # examples/example_sdl_vulkan/main.cpp # examples/example_win32_directx10/main.cpp # examples/example_win32_directx11/main.cpp # examples/example_win32_directx12/main.cpp # examples/example_win32_directx9/main.cpp # imgui.cpp # imgui.h # imgui_demo.cpp # imgui_internal.h
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@ -1,5 +1,6 @@
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// dear imgui: standalone example application for Marmalade
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// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
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// Dear ImGui: standalone example application for Marmalade
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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// Read online: https://github.com/ocornut/imgui/tree/master/docs
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// Copyright (C) 2015 by Giovanni Zito
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// This file is part of Dear ImGui
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@ -27,7 +28,7 @@ int main(int, char**)
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsClassic();
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// Setup Platform/Renderer bindings
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// Setup Platform/Renderer backends
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ImGui_Marmalade_Init(true);
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// Load Fonts
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@ -17,8 +17,8 @@ options
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includepaths
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{
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..
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../..
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../../backends
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}
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subprojects
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@ -38,9 +38,9 @@ files
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../../imgui.h
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../../imgui_internal.h
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["imgui","Marmalade binding"]
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../imgui_impl_marmalade.h
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../imgui_impl_marmalade.cpp
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["imgui","Marmalade backend"]
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../../backends/imgui_impl_marmalade.h
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../../backends/imgui_impl_marmalade.cpp
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main.cpp
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}
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