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Nav: first committed pass for manual moving and manual scrolling (after a bunch of attempts) (#323)
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@ -423,6 +423,7 @@ struct ImGuiContext
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ImRect NavInitDefaultResultRectRel;
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bool NavInitDefaultResultExplicit; // Whether the result was explicitly requested with SetItemDefaultFocus()
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bool NavMoveRequest; // Move request for this frame
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bool NavMoveFromClampedRefRect; // Set by manual scrolling, if we scroll to a point where NavId isn't visible we reset navigation from visible items
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ImGuiNavDir NavMoveDir; // West/East/North/South
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ImGuiID NavMoveResultId; // Best move request candidate
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float NavMoveResultDistBox; // Best move request candidate box distance to current NavId
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@ -784,7 +785,7 @@ namespace ImGui
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IMGUI_API void OpenPopupEx(const char* str_id, bool reopen_existing);
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IMGUI_API ImVec2 NavGetTweakDelta();
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IMGUI_API ImVec2 NavGetMovingDir();
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IMGUI_API ImVec2 NavGetMovingDir(int stick_no, float slow_factor = 0.0f, float fast_factor = 0.0f);
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inline IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul) { ImVec4 c = GImGui->Style.Colors[idx]; c.w *= GImGui->Style.Alpha * alpha_mul; return ImGui::ColorConvertFloat4ToU32(c); }
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inline IMGUI_API ImU32 GetColorU32(const ImVec4& col) { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); }
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