Merge branch 'master' into docking

# Conflicts:
#	imgui.cpp
This commit is contained in:
omar
2019-05-21 14:47:29 +02:00
10 changed files with 111 additions and 63 deletions

View File

@ -51,7 +51,7 @@ Index of this file:
#endif
// Clang/GCC warnings with -Weverything
#ifdef __clang__
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok.
#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning : format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
@ -2806,7 +2806,7 @@ bool ImGui::TempInputTextScalar(const ImRect& bb, ImGuiID id, const char* label,
if (value_changed)
MarkItemEdited(id);
}
return false;
return value_changed;
}
bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_ptr, const void* step, const void* step_fast, const char* format, ImGuiInputTextFlags flags)
@ -5886,7 +5886,7 @@ void ImGui::EndMainMenuBar()
// When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window
// FIXME: With this strategy we won't be able to restore a NULL focus.
ImGuiContext& g = *GImGui;
if (g.CurrentWindow == g.NavWindow && g.NavLayer == 0)
if (g.CurrentWindow == g.NavWindow && g.NavLayer == 0 && !g.NavAnyRequest)
FocusTopMostWindowUnderOne(g.NavWindow, NULL);
End();