Menus: Fixed gaps in closing logic. (#5614)

The _MenuBar test introduced in c2cb2a69 doesn't appear to be meaningful.
This commit is contained in:
ocornut
2022-09-01 20:30:59 +02:00
parent b3ea01d86f
commit 03fc9a0b17
2 changed files with 10 additions and 5 deletions

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@ -82,6 +82,8 @@ Other Changes:
- Menus: Fixed incorrect sub-menu parent association when opening a menu by closing another.
Among other things, it would accidentally break part of the closing heuristic logic when moving
towards a sub-menu. (#2517, #5614). [@rokups]
- Menus: Fixed gaps in closing logic which would make child-menu erroneously close when crossing
the gap between a menu item inside a window and a child-menu in a secondary viewport. (#5614)
- Nav: Fixed moving/resizing window with gamepad or keyboard when running at very high framerate.
- Nav: Pressing Space/GamepadFaceDown on a repeating button uses the same repeating rate as a mouse hold.
- Platform IME: [Windows] Removed call to ImmAssociateContextEx() leading to freeze on some setups.