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https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui.h
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@ -160,7 +160,7 @@ IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, cons
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// Helpers: Misc
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IMGUI_API ImU32 ImHashData(const void* data, size_t data_size, ImU32 seed = 0);
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IMGUI_API ImU32 ImHashStr(const char* data, size_t data_size, ImU32 seed = 0);
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IMGUI_API ImU32 ImHashStr(const char* data, size_t data_size = 0, ImU32 seed = 0);
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IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size = NULL, int padding_bytes = 0);
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IMGUI_API FILE* ImFileOpen(const char* filename, const char* file_open_mode);
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static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; }
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@ -650,7 +650,7 @@ struct ImGuiWindowSettings
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struct ImGuiSettingsHandler
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{
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const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']'
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ImGuiID TypeHash; // == ImHashStr(TypeName, 0, 0)
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ImGuiID TypeHash; // == ImHashStr(TypeName)
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void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); // Read: Called when entering into a new ini entry e.g. "[Window][Name]"
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void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry
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void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf'
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@ -678,7 +678,7 @@ struct ImGuiColumnData
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ImGuiColumnsFlags Flags; // Not exposed
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ImRect ClipRect;
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ImGuiColumnData() { OffsetNorm = OffsetNormBeforeResize = 0.0f; Flags = 0; }
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ImGuiColumnData() { OffsetNorm = OffsetNormBeforeResize = 0.0f; Flags = ImGuiColumnsFlags_None; }
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};
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struct ImGuiColumns
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@ -691,23 +691,23 @@ struct ImGuiColumns
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int Count;
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float MinX, MaxX;
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float LineMinY, LineMaxY;
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float StartPosY; // Copy of CursorPos
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float StartMaxPosX; // Copy of CursorMaxPos
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float BackupCursorPosY; // Backup of CursorPos at the time of BeginColumns()
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float BackupCursorMaxPosX; // Backup of CursorMaxPos at the time of BeginColumns()
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ImVector<ImGuiColumnData> Columns;
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ImGuiColumns() { Clear(); }
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void Clear()
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{
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ID = 0;
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Flags = 0;
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Flags = ImGuiColumnsFlags_None;
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IsFirstFrame = false;
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IsBeingResized = false;
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Current = 0;
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Count = 1;
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MinX = MaxX = 0.0f;
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LineMinY = LineMaxY = 0.0f;
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StartPosY = 0.0f;
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StartMaxPosX = 0.0f;
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BackupCursorPosY = 0.0f;
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BackupCursorMaxPosX = 0.0f;
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Columns.clear();
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}
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};
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@ -1301,6 +1301,7 @@ struct IMGUI_API ImGuiWindowTempData
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// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
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ImGuiItemFlags ItemFlags; // == ItemFlagsStack.back() [empty == ImGuiItemFlags_Default]
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float ItemWidth; // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
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float NextItemWidth;
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float TextWrapPos; // == TextWrapPosStack.back() [empty == -1.0f]
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ImVector<ImGuiItemFlags>ItemFlagsStack;
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ImVector<float> ItemWidthStack;
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@ -1336,6 +1337,7 @@ struct IMGUI_API ImGuiWindowTempData
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ItemFlags = ImGuiItemFlags_Default_;
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ItemWidth = 0.0f;
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NextItemWidth = +FLT_MAX;
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TextWrapPos = -1.0f;
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memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
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@ -1626,12 +1628,14 @@ namespace ImGui
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IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged);
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IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id); // Return true if focus is requested
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IMGUI_API void FocusableItemUnregister(ImGuiWindow* window);
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IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y);
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IMGUI_API float GetNextItemWidth();
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IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_w, float default_h);
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IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
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IMGUI_API void PushMultiItemsWidths(int components, float width_full = 0.0f);
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IMGUI_API void PushMultiItemsWidths(int components, float width_full);
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IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
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IMGUI_API void PopItemFlag();
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IMGUI_API bool IsItemToggledSelection(); // was the last item selection toggled? (after Selectable(), TreeNode() etc. We only returns toggle _event_ in order to handle clipping correctly)
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IMGUI_API ImVec2 GetContentRegionMaxScreen();
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// Logging/Capture
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IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.
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