Tidying up - renamed a few internal functions

This commit is contained in:
ocornut 2015-06-29 13:18:44 -06:00
parent 8b392feba1
commit 039ebb79f4

View File

@ -5768,7 +5768,7 @@ static bool SliderFloatAsInputText(const char* label, float* v, ImGuiID id, int
}
// Parse display precision back from the display format string
static inline void ParseFormat(const char* fmt, int& decimal_precision)
static inline void ParseFormatPrecision(const char* fmt, int& decimal_precision)
{
while ((fmt = strchr(fmt, '%')) != NULL)
{
@ -5803,7 +5803,7 @@ static inline float RoundScalar(float value, int decimal_precision)
return negative ? -value : value;
}
static bool SliderScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
static bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -5965,7 +5965,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
if (!display_format)
display_format = "%.3f";
int decimal_precision = 3;
ParseFormat(display_format, decimal_precision);
ParseFormatPrecision(display_format, decimal_precision);
// Tabbing or CTRL-clicking on Slider turns it into an input box
bool start_text_input = false;
@ -5988,7 +5988,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
ItemSize(total_bb, style.FramePadding.y);
// Actual slider behavior + render grab
const bool value_changed = SliderScalarBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, true);
const bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, true);
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
char value_buf[64];
@ -6026,7 +6026,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
if (!display_format)
display_format = "%.3f";
int decimal_precision = 3;
ParseFormat(display_format, decimal_precision);
ParseFormatPrecision(display_format, decimal_precision);
if (hovered && g.IO.MouseClicked[0])
{
@ -6035,7 +6035,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
}
// Actual slider behavior + render grab
bool value_changed = SliderScalarBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, false);
bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, false);
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
// For the vertical slider we allow centered text to overlap the frame padding
@ -6163,7 +6163,7 @@ bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const
}
// FIXME-WIP: Work in progress. May change API / behavior.
static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power)
static bool DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -6269,7 +6269,7 @@ bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, f
if (!display_format)
display_format = "%.3f";
int decimal_precision = 3;
ParseFormat(display_format, decimal_precision);
ParseFormatPrecision(display_format, decimal_precision);
// Tabbing or CTRL-clicking on Drag turns it into an input box
bool start_text_input = false;
@ -6291,7 +6291,7 @@ bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, f
ItemSize(total_bb, style.FramePadding.y);
// Actual drag behavior
const bool value_changed = DragScalarBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision, power);
const bool value_changed = DragBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision, power);
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
char value_buf[64];