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Tidying up - renamed a few internal functions
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parent
8b392feba1
commit
039ebb79f4
18
imgui.cpp
18
imgui.cpp
@ -5768,7 +5768,7 @@ static bool SliderFloatAsInputText(const char* label, float* v, ImGuiID id, int
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}
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}
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// Parse display precision back from the display format string
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// Parse display precision back from the display format string
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static inline void ParseFormat(const char* fmt, int& decimal_precision)
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static inline void ParseFormatPrecision(const char* fmt, int& decimal_precision)
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{
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{
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while ((fmt = strchr(fmt, '%')) != NULL)
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while ((fmt = strchr(fmt, '%')) != NULL)
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{
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{
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@ -5803,7 +5803,7 @@ static inline float RoundScalar(float value, int decimal_precision)
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return negative ? -value : value;
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return negative ? -value : value;
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}
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}
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static bool SliderScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
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static bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
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{
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{
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ImGuiState& g = *GImGui;
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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@ -5965,7 +5965,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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if (!display_format)
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if (!display_format)
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display_format = "%.3f";
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display_format = "%.3f";
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int decimal_precision = 3;
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int decimal_precision = 3;
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ParseFormat(display_format, decimal_precision);
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ParseFormatPrecision(display_format, decimal_precision);
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// Tabbing or CTRL-clicking on Slider turns it into an input box
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// Tabbing or CTRL-clicking on Slider turns it into an input box
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bool start_text_input = false;
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bool start_text_input = false;
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@ -5988,7 +5988,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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ItemSize(total_bb, style.FramePadding.y);
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ItemSize(total_bb, style.FramePadding.y);
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// Actual slider behavior + render grab
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// Actual slider behavior + render grab
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const bool value_changed = SliderScalarBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, true);
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const bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, true);
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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char value_buf[64];
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char value_buf[64];
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@ -6026,7 +6026,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
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if (!display_format)
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if (!display_format)
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display_format = "%.3f";
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display_format = "%.3f";
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int decimal_precision = 3;
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int decimal_precision = 3;
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ParseFormat(display_format, decimal_precision);
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ParseFormatPrecision(display_format, decimal_precision);
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if (hovered && g.IO.MouseClicked[0])
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if (hovered && g.IO.MouseClicked[0])
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{
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{
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@ -6035,7 +6035,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
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}
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}
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// Actual slider behavior + render grab
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// Actual slider behavior + render grab
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bool value_changed = SliderScalarBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, false);
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bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, false);
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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// For the vertical slider we allow centered text to overlap the frame padding
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// For the vertical slider we allow centered text to overlap the frame padding
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@ -6163,7 +6163,7 @@ bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const
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}
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}
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// FIXME-WIP: Work in progress. May change API / behavior.
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// FIXME-WIP: Work in progress. May change API / behavior.
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static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power)
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static bool DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power)
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{
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{
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ImGuiState& g = *GImGui;
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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@ -6269,7 +6269,7 @@ bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, f
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if (!display_format)
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if (!display_format)
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display_format = "%.3f";
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display_format = "%.3f";
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int decimal_precision = 3;
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int decimal_precision = 3;
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ParseFormat(display_format, decimal_precision);
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ParseFormatPrecision(display_format, decimal_precision);
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// Tabbing or CTRL-clicking on Drag turns it into an input box
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// Tabbing or CTRL-clicking on Drag turns it into an input box
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bool start_text_input = false;
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bool start_text_input = false;
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@ -6291,7 +6291,7 @@ bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, f
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ItemSize(total_bb, style.FramePadding.y);
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ItemSize(total_bb, style.FramePadding.y);
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// Actual drag behavior
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// Actual drag behavior
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const bool value_changed = DragScalarBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision, power);
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const bool value_changed = DragBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision, power);
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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char value_buf[64];
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char value_buf[64];
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