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Version 1.62 WIP
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@ -37,6 +37,14 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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VERSION 1.62 WIP (IN PROGRESS)
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Breaking Changes:
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Other Changes:
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-----------------------------------------------------------------------
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VERSION 1.61 (Released 2018-05-14)
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VERSION 1.61 (Released 2018-05-14)
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Breaking Changes:
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Breaking Changes:
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@ -1,4 +1,4 @@
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// dear imgui, v1.61
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// dear imgui, v1.62 WIP
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// (main code and documentation)
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// (main code and documentation)
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// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
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// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
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4
imgui.h
4
imgui.h
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// dear imgui, v1.61
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// dear imgui, v1.62 WIP
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// (headers)
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// (headers)
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// See imgui.cpp file for documentation.
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// See imgui.cpp file for documentation.
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@ -22,7 +22,7 @@
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#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
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#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
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// Version
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// Version
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#define IMGUI_VERSION "1.61"
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#define IMGUI_VERSION "1.62 WIP"
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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@ -1,4 +1,4 @@
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// dear imgui, v1.61
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// dear imgui, v1.62 WIP
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// (demo code)
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// (demo code)
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// Message to the person tempted to delete this file when integrating ImGui into their code base:
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// Message to the person tempted to delete this file when integrating ImGui into their code base:
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@ -1,4 +1,4 @@
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// dear imgui, v1.61
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// dear imgui, v1.62 WIP
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// (drawing and font code)
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// (drawing and font code)
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// Contains implementation for
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// Contains implementation for
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@ -1,4 +1,4 @@
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// dear imgui, v1.61
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// dear imgui, v1.62 WIP
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// (internals)
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// (internals)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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@ -5,11 +5,12 @@ You may also load external .TTF/.OTF files.
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The files in this folder are suggested fonts, provided as a convenience.
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The files in this folder are suggested fonts, provided as a convenience.
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(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font)
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(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font)
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Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build().
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Fonts are rasterized in a single texture at the time of calling either of io.Fonts->GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build().
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Also read dear imgui FAQ in imgui.cpp!
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Also read dear imgui FAQ in imgui.cpp!
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In this document:
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In this document:
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- Readme First / FAQ
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- Using Icons
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- Using Icons
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- Fonts Loading Instructions
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- Fonts Loading Instructions
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- FreeType rasterizer, Small font sizes
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- FreeType rasterizer, Small font sizes
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@ -20,6 +21,16 @@ In this document:
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- Links, Other fonts
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- Links, Other fonts
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---------------------------------------
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README FIRST / FAQ
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---------------------------------------
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- You can use the style editor ImGui::ShowStyleEditor() to browse your fonts and understand what's going on if you have an issue.
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- Make sure your font ranges data are persistent (available during the call to GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build().
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- Use C++11 u8"my text" syntax to encode literal strings as UTF-8.
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- If you want to include a backslash \ character in your string literal, you need to double them e.g. "folder\\filename".
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---------------------------------------
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---------------------------------------
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USING ICONS
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USING ICONS
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---------------------------------------
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---------------------------------------
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