diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 1c3edae5..5b0a1c52 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -54,6 +54,7 @@ Other Changes: a manifest. - Backends: SDL: Added ImGui_ImplSDL2_InitForMetal() for API consistency (even though the function currently does nothing). +- Backends: SDL: Fixed mapping for ImGuiKey_KeyPadEnter. (#3031) [@Davido71] - Examples: Added SDL2+Metal example application. (#3017) [@coding-jackalope] diff --git a/examples/imgui_impl_sdl.cpp b/examples/imgui_impl_sdl.cpp index 69172622..9fd2cc48 100644 --- a/examples/imgui_impl_sdl.cpp +++ b/examples/imgui_impl_sdl.cpp @@ -17,6 +17,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2020-02-20: Inputs: Fixed mapping for ImGuiKey_KeyPadEnter (using SDL_SCANCODE_KP_ENTER instead of SDL_SCANCODE_RETURN2). // 2019-12-17: Inputs: On Wayland, use SDL_GetMouseState (because there is no global mouse state). // 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. // 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter. @@ -152,7 +153,7 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window) io.KeyMap[ImGuiKey_Space] = SDL_SCANCODE_SPACE; io.KeyMap[ImGuiKey_Enter] = SDL_SCANCODE_RETURN; io.KeyMap[ImGuiKey_Escape] = SDL_SCANCODE_ESCAPE; - io.KeyMap[ImGuiKey_KeyPadEnter] = SDL_SCANCODE_RETURN2; + io.KeyMap[ImGuiKey_KeyPadEnter] = SDL_SCANCODE_KP_ENTER; io.KeyMap[ImGuiKey_A] = SDL_SCANCODE_A; io.KeyMap[ImGuiKey_C] = SDL_SCANCODE_C; io.KeyMap[ImGuiKey_V] = SDL_SCANCODE_V;