mirror of
https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_glfw.cpp # backends/imgui_impl_sdl.cpp
This commit is contained in:
@ -21,6 +21,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2022-02-07: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks() helpers to facilitate user installing callbacks after iniitializing backend.
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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@ -110,6 +111,7 @@ struct ImGui_ImplGlfw_Data
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double Time;
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GLFWwindow* MouseWindow;
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GLFWcursor* MouseCursors[ImGuiMouseCursor_COUNT];
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ImVec2 LastValidMousePos;
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GLFWwindow* KeyOwnerWindows[GLFW_KEY_LAST];
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bool InstalledCallbacks;
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bool WantUpdateMonitors;
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@ -374,8 +376,11 @@ void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
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y += window_y;
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}
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io.AddMousePosEvent((float)x, (float)y);
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bd->LastValidMousePos = ImVec2((float)x, (float)y);
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}
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// Workaround: X11 seems to send spurious Leave/Enter events which would make us lose our position,
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// so we back it up and restore on Leave/Enter (see https://github.com/ocornut/imgui/issues/4984)
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void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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@ -384,9 +389,13 @@ void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
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ImGuiIO& io = ImGui::GetIO();
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if (entered)
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bd->MouseWindow = window;
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if (!entered && bd->MouseWindow == window)
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{
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bd->MouseWindow = window;
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io.AddMousePosEvent(bd->LastValidMousePos.x, bd->LastValidMousePos.y);
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}
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else if (!entered && bd->MouseWindow == window)
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{
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bd->LastValidMousePos = io.MousePos;
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bd->MouseWindow = NULL;
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io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
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}
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@ -408,6 +417,48 @@ void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor*, int)
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bd->WantUpdateMonitors = true;
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}
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void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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IM_ASSERT(bd->InstalledCallbacks == false && "Callbacks already installed!");
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IM_ASSERT(bd->Window == window);
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bd->PrevUserCallbackWindowFocus = glfwSetWindowFocusCallback(window, ImGui_ImplGlfw_WindowFocusCallback);
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bd->PrevUserCallbackCursorEnter = glfwSetCursorEnterCallback(window, ImGui_ImplGlfw_CursorEnterCallback);
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bd->PrevUserCallbackCursorPos = glfwSetCursorPosCallback(window, ImGui_ImplGlfw_CursorPosCallback);
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bd->PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback);
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bd->PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback);
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bd->PrevUserCallbackKey = glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback);
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bd->PrevUserCallbackChar = glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback);
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bd->PrevUserCallbackMonitor = glfwSetMonitorCallback(ImGui_ImplGlfw_MonitorCallback);
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bd->InstalledCallbacks = true;
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}
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void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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IM_ASSERT(bd->InstalledCallbacks == true && "Callbacks not installed!");
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IM_ASSERT(bd->Window == window);
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glfwSetWindowFocusCallback(window, bd->PrevUserCallbackWindowFocus);
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glfwSetCursorEnterCallback(window, bd->PrevUserCallbackCursorEnter);
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glfwSetCursorPosCallback(window, bd->PrevUserCallbackCursorPos);
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glfwSetMouseButtonCallback(window, bd->PrevUserCallbackMousebutton);
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glfwSetScrollCallback(window, bd->PrevUserCallbackScroll);
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glfwSetKeyCallback(window, bd->PrevUserCallbackKey);
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glfwSetCharCallback(window, bd->PrevUserCallbackChar);
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glfwSetMonitorCallback(bd->PrevUserCallbackMonitor);
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bd->InstalledCallbacks = false;
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bd->PrevUserCallbackWindowFocus = NULL;
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bd->PrevUserCallbackCursorEnter = NULL;
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bd->PrevUserCallbackCursorPos = NULL;
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bd->PrevUserCallbackMousebutton = NULL;
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bd->PrevUserCallbackScroll = NULL;
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bd->PrevUserCallbackKey = NULL;
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bd->PrevUserCallbackChar = NULL;
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bd->PrevUserCallbackMonitor = NULL;
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}
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static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
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{
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ImGuiIO& io = ImGui::GetIO();
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@ -456,25 +507,8 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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glfwSetErrorCallback(prev_error_callback);
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// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
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bd->PrevUserCallbackWindowFocus = NULL;
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bd->PrevUserCallbackCursorEnter = NULL;
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bd->PrevUserCallbackMousebutton = NULL;
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bd->PrevUserCallbackScroll = NULL;
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bd->PrevUserCallbackKey = NULL;
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bd->PrevUserCallbackChar = NULL;
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bd->PrevUserCallbackMonitor = NULL;
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if (install_callbacks)
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{
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bd->InstalledCallbacks = true;
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bd->PrevUserCallbackWindowFocus = glfwSetWindowFocusCallback(window, ImGui_ImplGlfw_WindowFocusCallback);
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bd->PrevUserCallbackCursorEnter = glfwSetCursorEnterCallback(window, ImGui_ImplGlfw_CursorEnterCallback);
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bd->PrevUserCallbackCursorPos = glfwSetCursorPosCallback(window, ImGui_ImplGlfw_CursorPosCallback);
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bd->PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback);
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bd->PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback);
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bd->PrevUserCallbackKey = glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback);
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bd->PrevUserCallbackChar = glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback);
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bd->PrevUserCallbackMonitor = glfwSetMonitorCallback(ImGui_ImplGlfw_MonitorCallback);
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}
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ImGui_ImplGlfw_InstallCallbacks(window);
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// Update monitors the first time (note: monitor callback are broken in GLFW 3.2 and earlier, see github.com/glfw/glfw/issues/784)
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ImGui_ImplGlfw_UpdateMonitors();
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@ -517,16 +551,7 @@ void ImGui_ImplGlfw_Shutdown()
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ImGui_ImplGlfw_ShutdownPlatformInterface();
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if (bd->InstalledCallbacks)
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{
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glfwSetWindowFocusCallback(bd->Window, bd->PrevUserCallbackWindowFocus);
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glfwSetCursorEnterCallback(bd->Window, bd->PrevUserCallbackCursorEnter);
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glfwSetCursorPosCallback(bd->Window, bd->PrevUserCallbackCursorPos);
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glfwSetMouseButtonCallback(bd->Window, bd->PrevUserCallbackMousebutton);
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glfwSetScrollCallback(bd->Window, bd->PrevUserCallbackScroll);
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glfwSetKeyCallback(bd->Window, bd->PrevUserCallbackKey);
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glfwSetCharCallback(bd->Window, bd->PrevUserCallbackChar);
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glfwSetMonitorCallback(bd->PrevUserCallbackMonitor);
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}
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ImGui_ImplGlfw_RestoreCallbacks(bd->Window);
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for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
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glfwDestroyCursor(bd->MouseCursors[cursor_n]);
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@ -575,6 +600,7 @@ static void ImGui_ImplGlfw_UpdateMouseData()
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mouse_x += window_x;
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mouse_y += window_y;
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}
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bd->LastValidMousePos = ImVec2((float)mouse_x, (float)mouse_y);
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io.AddMousePosEvent((float)mouse_x, (float)mouse_y);
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}
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}
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