ImDrawList: Small refactor to create empty command when beginning the frame, allowing to simplify some functions.

+ Missing clearing two fields in ClearFreeMemory() (was hamrless)
This commit is contained in:
ocornut
2020-06-06 20:25:56 +02:00
parent 003153b3ac
commit 0320e7257b
3 changed files with 17 additions and 12 deletions

View File

@ -376,12 +376,13 @@ void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)
}
}
void ImDrawList::Clear()
// Initialize before use in a new frame. We always have a command ready in the buffer.
void ImDrawList::ResetForNewFrame()
{
CmdBuffer.resize(0);
IdxBuffer.resize(0);
VtxBuffer.resize(0);
Flags = _Data ? _Data->InitialFlags : ImDrawListFlags_None;
Flags = _Data->InitialFlags;
_VtxCurrentOffset = 0;
_VtxCurrentIdx = 0;
_VtxWritePtr = NULL;
@ -390,6 +391,7 @@ void ImDrawList::Clear()
_TextureIdStack.resize(0);
_Path.resize(0);
_Splitter.Clear();
CmdBuffer.push_back(ImDrawCmd());
}
void ImDrawList::ClearFreeMemory()
@ -397,6 +399,8 @@ void ImDrawList::ClearFreeMemory()
CmdBuffer.clear();
IdxBuffer.clear();
VtxBuffer.clear();
Flags = ImDrawListFlags_None;
_VtxCurrentOffset = 0;
_VtxCurrentIdx = 0;
_VtxWritePtr = NULL;
_IdxWritePtr = NULL;
@ -434,8 +438,8 @@ void ImDrawList::AddDrawCmd()
void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
{
ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size - 1] : NULL;
if (!curr_cmd || curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
{
AddDrawCmd();
curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
@ -452,8 +456,8 @@ void ImDrawList::UpdateClipRect()
{
// If current command is used with different settings we need to add a new command
const ImVec4 curr_clip_rect = GetCurrentClipRect();
ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size - 1] : NULL;
if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
if ((curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
{
AddDrawCmd();
return;
@ -477,7 +481,7 @@ void ImDrawList::UpdateTextureID()
{
// If current command is used with different settings we need to add a new command
const ImTextureID curr_texture_id = GetCurrentTextureId();
ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size - 1] : NULL;
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
{
AddDrawCmd();