mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-11-04 15:11:05 +01:00 
			
		
		
		
	This commit is contained in:
		
							
								
								
									
										152
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										152
									
								
								imgui.cpp
									
									
									
									
									
								
							@@ -448,7 +448,6 @@
 | 
			
		||||
 - input: rework IO to be able to pass actual events to fix temporal aliasing issues.
 | 
			
		||||
 - input: support track pad style scrolling & slider edit.
 | 
			
		||||
 - portability: big-endian test/support (#81)
 | 
			
		||||
 - drawlist: add support for anti-aliased lines with >1.0f thickness (#133)
 | 
			
		||||
 - memory: add a way to discard allocs of unused/transient windows. with the current architecture new windows (including popup, opened combos, listbox) perform at least 3 allocs.
 | 
			
		||||
 - misc: mark printf compiler attributes on relevant functions
 | 
			
		||||
 - misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
 | 
			
		||||
@@ -9245,6 +9244,7 @@ void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a
 | 
			
		||||
    _IdxWritePtr += 6;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
 | 
			
		||||
void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness, bool anti_aliased)
 | 
			
		||||
{
 | 
			
		||||
    if (points_count < 2)
 | 
			
		||||
@@ -9258,18 +9258,20 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
 | 
			
		||||
    if (!closed)
 | 
			
		||||
        count = points_count-1;
 | 
			
		||||
 | 
			
		||||
    if (anti_aliased && thickness == 1.0f)
 | 
			
		||||
    const bool thick_line = thickness > 1.0f;
 | 
			
		||||
    if (anti_aliased)
 | 
			
		||||
    {
 | 
			
		||||
        // Anti-aliased stroke
 | 
			
		||||
        const float AA_SIZE = 1.0f;
 | 
			
		||||
        const ImU32 col_trans = col & 0x00ffffff;
 | 
			
		||||
        const int idx_count = count*12;
 | 
			
		||||
        const int vtx_count = points_count*3;
 | 
			
		||||
 | 
			
		||||
        const int idx_count = thick_line ? count*18 : count*12;
 | 
			
		||||
        const int vtx_count = thick_line ? points_count*4 : points_count*3;
 | 
			
		||||
        PrimReserve(idx_count, vtx_count);
 | 
			
		||||
 | 
			
		||||
        // Temporary buffer
 | 
			
		||||
        ImVec2* temp_points = (ImVec2*)alloca(points_count * 3 * sizeof(ImVec2));
 | 
			
		||||
        ImVec2* temp_normals = temp_points + points_count * 2;
 | 
			
		||||
        ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2));
 | 
			
		||||
        ImVec2* temp_points = temp_normals + points_count;
 | 
			
		||||
 | 
			
		||||
        for (int i1 = 0; i1 < count; i1++)
 | 
			
		||||
        {
 | 
			
		||||
@@ -9279,53 +9281,117 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
 | 
			
		||||
            temp_normals[i1].x = diff.y;
 | 
			
		||||
            temp_normals[i1].y = -diff.x;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (!closed)
 | 
			
		||||
        {
 | 
			
		||||
            temp_normals[points_count-1] = temp_normals[points_count-2];
 | 
			
		||||
            temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
 | 
			
		||||
            temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
 | 
			
		||||
            temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
 | 
			
		||||
            temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
 | 
			
		||||
        unsigned int idx1 = _VtxCurrentIdx;
 | 
			
		||||
        for (int i1 = 0; i1 < count; i1++)
 | 
			
		||||
        if (!thick_line)
 | 
			
		||||
        {
 | 
			
		||||
            const int i2 = (i1+1) == points_count ? 0 : i1+1;
 | 
			
		||||
            unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
 | 
			
		||||
 | 
			
		||||
            // Average normals
 | 
			
		||||
            ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
 | 
			
		||||
            float dmr2 = dm.x*dm.x + dm.y*dm.y;
 | 
			
		||||
            if (dmr2 > 0.000001f)
 | 
			
		||||
            if (!closed)
 | 
			
		||||
            {
 | 
			
		||||
                float scale = 1.0f / dmr2;
 | 
			
		||||
                if (scale > 100.0f) scale = 100.0f;
 | 
			
		||||
                dm *= scale;
 | 
			
		||||
                temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
 | 
			
		||||
                temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
 | 
			
		||||
                temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
 | 
			
		||||
                temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
 | 
			
		||||
            }
 | 
			
		||||
            dm *= AA_SIZE;
 | 
			
		||||
            temp_points[i2*2+0] = points[i2] + dm;
 | 
			
		||||
            temp_points[i2*2+1] = points[i2] - dm;
 | 
			
		||||
 | 
			
		||||
            // Add indexes
 | 
			
		||||
            _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
 | 
			
		||||
            _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
 | 
			
		||||
            _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
 | 
			
		||||
            _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
 | 
			
		||||
            _IdxWritePtr += 12;
 | 
			
		||||
            // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
 | 
			
		||||
            unsigned int idx1 = _VtxCurrentIdx;
 | 
			
		||||
            for (int i1 = 0; i1 < count; i1++)
 | 
			
		||||
            {
 | 
			
		||||
                const int i2 = (i1+1) == points_count ? 0 : i1+1;
 | 
			
		||||
                unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
 | 
			
		||||
 | 
			
		||||
            idx1 = idx2;
 | 
			
		||||
                // Average normals
 | 
			
		||||
                ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
 | 
			
		||||
                float dmr2 = dm.x*dm.x + dm.y*dm.y;
 | 
			
		||||
                if (dmr2 > 0.000001f)
 | 
			
		||||
                {
 | 
			
		||||
                    float scale = 1.0f / dmr2;
 | 
			
		||||
                    if (scale > 100.0f) scale = 100.0f;
 | 
			
		||||
                    dm *= scale;
 | 
			
		||||
                }
 | 
			
		||||
                dm *= AA_SIZE;
 | 
			
		||||
                temp_points[i2*2+0] = points[i2] + dm;
 | 
			
		||||
                temp_points[i2*2+1] = points[i2] - dm;
 | 
			
		||||
 | 
			
		||||
                // Add indexes
 | 
			
		||||
                _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
 | 
			
		||||
                _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
 | 
			
		||||
                _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
 | 
			
		||||
                _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
 | 
			
		||||
                _IdxWritePtr += 12;
 | 
			
		||||
 | 
			
		||||
                idx1 = idx2;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Add vertexes
 | 
			
		||||
            for (int i = 0; i < points_count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                _VtxWritePtr[0].pos = points[i];          _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
 | 
			
		||||
                _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
 | 
			
		||||
                _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
 | 
			
		||||
                _VtxWritePtr += 3;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Add vertexes
 | 
			
		||||
        for (int i = 0; i < points_count; i++)
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            _VtxWritePtr[0].pos = points[i];          _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
 | 
			
		||||
            _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
 | 
			
		||||
            _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
 | 
			
		||||
            _VtxWritePtr += 3;
 | 
			
		||||
            const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
 | 
			
		||||
            if (!closed)
 | 
			
		||||
            {
 | 
			
		||||
                temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
 | 
			
		||||
                temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
 | 
			
		||||
                temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
 | 
			
		||||
                temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
 | 
			
		||||
                temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
 | 
			
		||||
                temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
 | 
			
		||||
                temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
 | 
			
		||||
                temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
 | 
			
		||||
            unsigned int idx1 = _VtxCurrentIdx;
 | 
			
		||||
            for (int i1 = 0; i1 < count; i1++)
 | 
			
		||||
            {
 | 
			
		||||
                const int i2 = (i1+1) == points_count ? 0 : i1+1; 
 | 
			
		||||
                unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
 | 
			
		||||
 | 
			
		||||
                // Average normals
 | 
			
		||||
                ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
 | 
			
		||||
                float dmr2 = dm.x*dm.x + dm.y*dm.y;
 | 
			
		||||
                if (dmr2 > 0.000001f)
 | 
			
		||||
                {
 | 
			
		||||
                    float scale = 1.0f / dmr2;
 | 
			
		||||
                    if (scale > 100.0f) scale = 100.0f;
 | 
			
		||||
                    dm *= scale;
 | 
			
		||||
                }
 | 
			
		||||
                ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE);
 | 
			
		||||
                ImVec2 dm_in = dm * half_inner_thickness;
 | 
			
		||||
                temp_points[i2*4+0] = points[i2] + dm_out;
 | 
			
		||||
                temp_points[i2*4+1] = points[i2] + dm_in;
 | 
			
		||||
                temp_points[i2*4+2] = points[i2] - dm_in;
 | 
			
		||||
                temp_points[i2*4+3] = points[i2] - dm_out;
 | 
			
		||||
 | 
			
		||||
                // Add indexes
 | 
			
		||||
                _IdxWritePtr[0]  = (ImDrawIdx)(idx2+1); _IdxWritePtr[1]  = (ImDrawIdx)(idx1+1); _IdxWritePtr[2]  = (ImDrawIdx)(idx1+2);
 | 
			
		||||
                _IdxWritePtr[3]  = (ImDrawIdx)(idx1+2); _IdxWritePtr[4]  = (ImDrawIdx)(idx2+2); _IdxWritePtr[5]  = (ImDrawIdx)(idx2+1);
 | 
			
		||||
                _IdxWritePtr[6]  = (ImDrawIdx)(idx2+1); _IdxWritePtr[7]  = (ImDrawIdx)(idx1+1); _IdxWritePtr[8]  = (ImDrawIdx)(idx1+0);
 | 
			
		||||
                _IdxWritePtr[9]  = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
 | 
			
		||||
                _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
 | 
			
		||||
                _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
 | 
			
		||||
                _IdxWritePtr += 18;
 | 
			
		||||
 | 
			
		||||
                idx1 = idx2;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Add vertexes
 | 
			
		||||
            for (int i = 0; i < points_count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
 | 
			
		||||
                _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
 | 
			
		||||
                _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
 | 
			
		||||
                _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
 | 
			
		||||
                _VtxWritePtr += 4;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        _VtxCurrentIdx += (ImDrawIdx)vtx_count;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user