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Tables: Added ImGuiTableFlags_NoBordersInBody, ImGuiTableFlags_NoBordersInBodyUntilResize, removed ImGuiTableFlags_BordersFullHeightV.
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19
imgui.h
19
imgui.h
@ -1068,17 +1068,18 @@ enum ImGuiTableFlags_
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ImGuiTableFlags_BordersInner = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersInnerH, // Draw inner borders.
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ImGuiTableFlags_BordersOuter = ImGuiTableFlags_BordersOuterV | ImGuiTableFlags_BordersOuterH, // Draw outer borders.
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ImGuiTableFlags_Borders = ImGuiTableFlags_BordersInner | ImGuiTableFlags_BordersOuter, // Draw all borders.
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ImGuiTableFlags_BordersFullHeightV = 1 << 12, // Borders covers all rows even when Headers are being used. Allow resizing from any rows.
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ImGuiTableFlags_NoBordersInBody = 1 << 12, // Disable vertical borders in columns Body (borders will always appears in Headers).
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ImGuiTableFlags_NoBordersInBodyUntilResize = 1 << 13, // Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers).
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// Sizing, Padding
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ImGuiTableFlags_SizingPolicyFixedX = 1 << 13, // Default if ScrollX is on. Columns will default to use _WidthFixed or _WidthAlwaysAutoResize policy. Read description above for more details.
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ImGuiTableFlags_SizingPolicyStretchX = 1 << 14, // Default if ScrollX is off. Columns will default to use _WidthStretch policy. Read description above for more details.
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ImGuiTableFlags_NoHeadersWidth = 1 << 15, // Disable header width contribution to automatic width calculation.
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ImGuiTableFlags_NoHostExtendY = 1 << 16, // (FIXME-TABLE: Reword as SizingPolicy?) Disable extending past the limit set by outer_size.y, only meaningful when neither of ScrollX|ScrollY are set (data below the limit will be clipped and not visible)
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ImGuiTableFlags_NoKeepColumnsVisible = 1 << 17, // (FIXME-TABLE) Disable code that keeps column always minimally visible when table width gets too small and horizontal scrolling is off.
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ImGuiTableFlags_NoClip = 1 << 18, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with ScrollFreeze options.
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ImGuiTableFlags_SizingPolicyFixedX = 1 << 14, // Default if ScrollX is on. Columns will default to use _WidthFixed or _WidthAlwaysAutoResize policy. Read description above for more details.
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ImGuiTableFlags_SizingPolicyStretchX = 1 << 15, // Default if ScrollX is off. Columns will default to use _WidthStretch policy. Read description above for more details.
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ImGuiTableFlags_NoHeadersWidth = 1 << 16, // Disable header width contribution to automatic width calculation.
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ImGuiTableFlags_NoHostExtendY = 1 << 17, // (FIXME-TABLE: Reword as SizingPolicy?) Disable extending past the limit set by outer_size.y, only meaningful when neither of ScrollX|ScrollY are set (data below the limit will be clipped and not visible)
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ImGuiTableFlags_NoKeepColumnsVisible = 1 << 18, // (FIXME-TABLE) Disable code that keeps column always minimally visible when table width gets too small and horizontal scrolling is off.
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ImGuiTableFlags_NoClip = 1 << 19, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with ScrollFreeze options.
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// Scrolling
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ImGuiTableFlags_ScrollX = 1 << 19, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
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ImGuiTableFlags_ScrollY = 1 << 20, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
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ImGuiTableFlags_ScrollX = 1 << 20, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
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ImGuiTableFlags_ScrollY = 1 << 21, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
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ImGuiTableFlags_Scroll = ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY,
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// [Internal] Combinations and masks
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