Comments, moved ImFontAtlas::Flags to "public" area.

This commit is contained in:
omar
2018-02-14 12:04:21 +01:00
parent fed0a884f7
commit 024e23c4d7
3 changed files with 5 additions and 3 deletions

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@ -80,6 +80,7 @@ In this document:
- Mind the fact that some graphics drivers have texture size limitation.
- Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function).
- Set io.Fonts.Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight; to disable rounding the texture height to the next power of two.
- You may reduce oversampling, e.g. config.OversampleH = 2 or 1.
- Reduce glyphs ranges, consider calculating them based on your source data if this is possible.
@ -111,7 +112,7 @@ In this document:
Offset font vertically by altering the io.Font->DisplayOffset value:
ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels);
font->DisplayOffset.y += 1; // Render 1 pixel down
font->DisplayOffset.y = 1; // Render 1 pixel down
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