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Comments, moved ImFontAtlas::Flags to "public" area.
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@ -80,6 +80,7 @@ In this document:
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- Mind the fact that some graphics drivers have texture size limitation.
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- Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function).
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- Set io.Fonts.Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight; to disable rounding the texture height to the next power of two.
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- You may reduce oversampling, e.g. config.OversampleH = 2 or 1.
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- Reduce glyphs ranges, consider calculating them based on your source data if this is possible.
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@ -111,7 +112,7 @@ In this document:
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Offset font vertically by altering the io.Font->DisplayOffset value:
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ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels);
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font->DisplayOffset.y += 1; // Render 1 pixel down
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font->DisplayOffset.y = 1; // Render 1 pixel down
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