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Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
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@ -17,7 +17,7 @@
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EXE = example_sdl_opengl3
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SOURCES = main.cpp
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SOURCES += ../imgui_impl_sdl.cpp ../imgui_impl_opengl3.cpp
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SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
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SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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UNAME_S := $(shell uname -s)
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@ -153,6 +153,7 @@
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<ClCompile Include="..\..\imgui.cpp" />
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<ClCompile Include="..\..\imgui_demo.cpp" />
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<ClCompile Include="..\..\imgui_draw.cpp" />
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<ClCompile Include="..\..\imgui_widgets.cpp" />
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<ClCompile Include="..\imgui_impl_opengl3.cpp" />
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<ClCompile Include="..\imgui_impl_sdl.cpp" />
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<ClCompile Include="..\libs\gl3w\GL\gl3w.c" />
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@ -34,6 +34,9 @@
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<ClCompile Include="..\imgui_impl_sdl.cpp">
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<Filter>sources</Filter>
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</ClCompile>
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<ClCompile Include="..\..\imgui_widgets.cpp">
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<Filter>imgui</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\imconfig.h">
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