mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Demo: add a small easter egg when the 4x4 board of Selectable is filled + tweaked the demo.
This commit is contained in:
parent
01cc666039
commit
014e5078a8
@ -1088,27 +1088,34 @@ static void ShowDemoWindowWidgets()
|
||||
}
|
||||
if (ImGui::TreeNode("Grid"))
|
||||
{
|
||||
static int selected[4 * 4] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
|
||||
for (int i = 0; i < 4 * 4; i++)
|
||||
{
|
||||
ImGui::PushID(i);
|
||||
if (ImGui::Selectable("Sailor", selected[i] != 0, 0, ImVec2(50, 50)))
|
||||
{
|
||||
// Toggle
|
||||
selected[i] = !selected[i];
|
||||
static char selected[4][4] = { { 1, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 1 } };
|
||||
|
||||
// Note: We _unnecessarily_ test for both x/y and i here only to silence some static analyzer.
|
||||
// The second part of each test is unnecessary.
|
||||
int x = i % 4;
|
||||
int y = i / 4;
|
||||
if (x > 0) { selected[i - 1] ^= 1; }
|
||||
if (x < 3 && i < 15) { selected[i + 1] ^= 1; }
|
||||
if (y > 0 && i > 3) { selected[i - 4] ^= 1; }
|
||||
if (y < 3 && i < 12) { selected[i + 4] ^= 1; }
|
||||
// Add in a bit of silly fun...
|
||||
const float time = (float)ImGui::GetTime();
|
||||
const bool winning_state = memchr(selected, 0, sizeof(selected)) == NULL; // If all cells are selected...
|
||||
if (winning_state)
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, ImVec2(0.5f + 0.5f * cosf(time * 2.0f), 0.5f + 0.5f * sinf(time * 3.0f)));
|
||||
|
||||
for (int y = 0; y < 4; y++)
|
||||
for (int x = 0; x < 4; x++)
|
||||
{
|
||||
if (x > 0)
|
||||
ImGui::SameLine();
|
||||
ImGui::PushID(y * 4 + x);
|
||||
if (ImGui::Selectable("Sailor", selected[y][x] != 0, 0, ImVec2(50, 50)))
|
||||
{
|
||||
// Toggle clicked cell + toggle neighbors
|
||||
selected[y][x] ^= 1;
|
||||
if (x > 0) { selected[y][x - 1] ^= 1; }
|
||||
if (x < 3) { selected[y][x + 1] ^= 1; }
|
||||
if (y > 0) { selected[y - 1][x] ^= 1; }
|
||||
if (y < 3) { selected[y + 1][x] ^= 1; }
|
||||
}
|
||||
if ((i % 4) < 3) ImGui::SameLine();
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
if (winning_state)
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
if (ImGui::TreeNode("Alignment"))
|
||||
|
Loading…
Reference in New Issue
Block a user