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Internals: BeginChildEx tweaks.
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parent
7b2662d245
commit
0146f4b456
40
imgui.cpp
40
imgui.cpp
@ -891,6 +891,8 @@ static bool DataTypeApplyOpFromText(const char* buf, const char* ini
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namespace ImGui
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{
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static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
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static void NavUpdate();
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static void NavUpdateWindowing();
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static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id);
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@ -5465,45 +5467,47 @@ bool ImGui::BeginPopupContextVoid(const char* str_id, int mouse_button)
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return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings);
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}
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static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
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static bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* parent_window = ImGui::GetCurrentWindow();
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_ChildWindow;
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ImGuiWindow* parent_window = g.CurrentWindow;
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flags |= ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_ChildWindow;
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flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag
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const ImVec2 content_avail = ImGui::GetContentRegionAvail();
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// Size
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const ImVec2 content_avail = GetContentRegionAvail();
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ImVec2 size = ImFloor(size_arg);
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const int auto_fit_axises = ((size.x == 0.0f) ? (1 << ImGuiAxis_X) : 0x00) | ((size.y == 0.0f) ? (1 << ImGuiAxis_Y) : 0x00);
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if (size.x <= 0.0f)
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size.x = ImMax(content_avail.x + size.x, 4.0f); // Arbitrary minimum child size (0.0f causing too much issues)
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if (size.y <= 0.0f)
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size.y = ImMax(content_avail.y + size.y, 4.0f);
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SetNextWindowSize(size);
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const float backup_border_size = g.Style.ChildBorderSize;
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if (!border)
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g.Style.ChildBorderSize = 0.0f;
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flags |= extra_flags;
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// Name
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char title[256];
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if (name)
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ImFormatString(title, IM_ARRAYSIZE(title), "%s/%s", parent_window->Name, name);
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else
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ImFormatString(title, IM_ARRAYSIZE(title), "%s/%08X", parent_window->Name, id);
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ImGui::SetNextWindowSize(size);
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bool ret = ImGui::Begin(title, NULL, flags);
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ImGuiWindow* child_window = ImGui::GetCurrentWindow();
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child_window->ChildId = id;
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child_window->AutoFitChildAxises = auto_fit_axises;
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const float backup_border_size = g.Style.ChildBorderSize;
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if (!border)
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g.Style.ChildBorderSize = 0.0f;
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bool ret = Begin(title, NULL, flags);
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g.Style.ChildBorderSize = backup_border_size;
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ImGuiWindow* child_window = g.CurrentWindow;
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child_window->ChildId = id;
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child_window->AutoFitChildAxises = auto_fit_axises;
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// Process navigation-in immediately so NavInit can run on first frame
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if (!(flags & ImGuiWindowFlags_NavFlattened) && (child_window->DC.NavLayerActiveMask != 0 || child_window->DC.NavHasScroll) && g.NavActivateId == id)
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if (g.NavActivateId == id && !(flags & ImGuiWindowFlags_NavFlattened) && (child_window->DC.NavLayerActiveMask != 0 || child_window->DC.NavHasScroll))
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{
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ImGui::FocusWindow(child_window);
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ImGui::NavInitWindow(child_window, false);
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ImGui::SetActiveID(id+1, child_window); // Steal ActiveId with a dummy id so that key-press won't activate child item
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FocusWindow(child_window);
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NavInitWindow(child_window, false);
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SetActiveID(id+1, child_window); // Steal ActiveId with a dummy id so that key-press won't activate child item
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g.ActiveIdSource = ImGuiInputSource_Nav;
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}
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