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Nav: Fixed navigation within tables/columns where item boundaries goes beyond columns limits. (#2221)
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@ -483,6 +483,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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// Make table current
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g.CurrentTable = table;
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outer_window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
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outer_window->DC.CurrentTableIdx = table_idx;
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if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
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inner_window->DC.CurrentTableIdx = table_idx;
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@ -1436,6 +1437,7 @@ void ImGui::EndTable()
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g.CurrentTable->DrawSplitter = &temp_data->DrawSplitter;
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}
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outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1;
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NavUpdateCurrentWindowIsScrollPushableX();
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}
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// See "COLUMN SIZING POLICIES" comments at the top of this file
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@ -3902,6 +3904,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFl
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columns->Count = columns_count;
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columns->Flags = flags;
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window->DC.CurrentColumns = columns;
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window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
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columns->HostCursorPosY = window->DC.CursorPos.y;
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columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
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@ -4092,6 +4095,7 @@ void ImGui::EndColumns()
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window->DC.CurrentColumns = NULL;
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window->DC.ColumnsOffset.x = 0.0f;
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window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
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NavUpdateCurrentWindowIsScrollPushableX();
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}
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void ImGui::Columns(int columns_count, const char* id, bool border)
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