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Nav: Fixed navigation within tables/columns where item boundaries goes beyond columns limits. (#2221)
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@ -2232,6 +2232,7 @@ struct IMGUI_API ImGuiWindowTempData
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ImGuiNavLayer NavLayerCurrent; // Current layer, 0..31 (we currently only use 0..1)
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short NavLayersActiveMask; // Which layers have been written to (result from previous frame)
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short NavLayersActiveMaskNext;// Which layers have been written to (accumulator for current frame)
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bool NavIsScrollPushableX; // Set when current work location may be scrolled horizontally when moving left / right. This is generally always true UNLESS within a column.
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bool NavHideHighlightOneFrame;
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bool NavWindowHasScrollY; // Set per window when scrolling can be used (== ScrollMax.y > 0.0f)
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@ -2894,6 +2895,7 @@ namespace ImGui
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IMGUI_API void NavMoveRequestCancel();
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IMGUI_API void NavMoveRequestApplyResult();
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IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags);
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IMGUI_API void NavUpdateCurrentWindowIsScrollPushableX();
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IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
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IMGUI_API void SetNavWindow(ImGuiWindow* window);
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IMGUI_API void SetNavID(ImGuiID id, ImGuiNavLayer nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel);
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