Nav: Fixed navigation within tables/columns where item boundaries goes beyond columns limits. (#2221)

This commit is contained in:
ocornut
2023-04-20 16:24:14 +02:00
parent 8d9e50c807
commit 00d3f9295e
5 changed files with 32 additions and 4 deletions

View File

@ -3743,7 +3743,10 @@ static void SetCurrentWindow(ImGuiWindow* window)
g.CurrentWindow = window;
g.CurrentTable = window && window->DC.CurrentTableIdx != -1 ? g.Tables.GetByIndex(window->DC.CurrentTableIdx) : NULL;
if (window)
{
g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize();
ImGui::NavUpdateCurrentWindowIsScrollPushableX();
}
}
void ImGui::GcCompactTransientMiscBuffers()
@ -6670,6 +6673,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
window->DC.NavLayersActiveMask = window->DC.NavLayersActiveMaskNext;
window->DC.NavLayersActiveMaskNext = 0x00;
window->DC.NavIsScrollPushableX = true;
window->DC.NavHideHighlightOneFrame = false;
window->DC.NavWindowHasScrollY = (window->ScrollMax.y > 0.0f);
@ -10825,6 +10829,15 @@ static void ImGui::NavApplyItemToResult(ImGuiNavItemData* result)
result->RectRel = WindowRectAbsToRel(window, g.LastItemData.NavRect);
}
// True when current work location may be scrolled horizontally when moving left / right.
// This is generally always true UNLESS within a column. We don't have a vertical equivalent.
void ImGui::NavUpdateCurrentWindowIsScrollPushableX()
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
window->DC.NavIsScrollPushableX = (g.CurrentTable == NULL && window->DC.CurrentColumns == NULL);
}
// We get there when either NavId == id, or when g.NavAnyRequest is set (which is updated by NavUpdateAnyRequestFlag above)
// This is called after LastItemData is set.
static void ImGui::NavProcessItem()
@ -10832,9 +10845,16 @@ static void ImGui::NavProcessItem()
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
const ImGuiID id = g.LastItemData.ID;
const ImRect nav_bb = g.LastItemData.NavRect;
const ImGuiItemFlags item_flags = g.LastItemData.InFlags;
// When inside a container that isn't scrollable with Left<>Right, clip NavRect accordingly (#2221)
if (window->DC.NavIsScrollPushableX == false)
{
g.LastItemData.NavRect.Min.x = ImClamp(g.LastItemData.NavRect.Min.x, window->ClipRect.Min.x, window->ClipRect.Max.x);
g.LastItemData.NavRect.Max.x = ImClamp(g.LastItemData.NavRect.Max.x, window->ClipRect.Min.x, window->ClipRect.Max.x);
}
const ImRect nav_bb = g.LastItemData.NavRect;
// Process Init Request
if (g.NavInitRequest && g.NavLayer == window->DC.NavLayerCurrent && (item_flags & ImGuiItemFlags_Disabled) == 0)
{
@ -10876,7 +10896,7 @@ static void ImGui::NavProcessItem()
}
}
// Update window-relative bounding box of navigated item
// Update information for currently focused/navigated item
if (g.NavId == id)
{
if (g.NavWindow != window)
@ -10884,7 +10904,7 @@ static void ImGui::NavProcessItem()
g.NavLayer = window->DC.NavLayerCurrent;
g.NavFocusScopeId = g.CurrentFocusScopeId;
g.NavIdIsAlive = true;
window->NavRectRel[window->DC.NavLayerCurrent] = WindowRectAbsToRel(window, nav_bb); // Store item bounding box (relative to window position)
window->NavRectRel[window->DC.NavLayerCurrent] = WindowRectAbsToRel(window, nav_bb); // Store item bounding box (relative to window position)
}
}