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Viewport: Always be lenient with invalid mouse position during dragging, since they are provided by back-end and technically acceptable inputs + comments. (#1542)
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@ -5891,7 +5891,7 @@ static void ImGui::UpdateWindowViewport(ImGuiWindow* window, bool window_pos_set
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}
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const bool window_is_mouse_tooltip = (flags & ImGuiWindowFlags_Tooltip) && g.NavDisableHighlight && !g.NavDisableMouseHover;
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const bool window_follow_mouse_viewport = window_is_mouse_tooltip || (g.MovingWindow && g.MovingWindow->RootWindow == window);
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const bool window_follow_mouse_viewport = (window_is_mouse_tooltip || (g.MovingWindow && g.MovingWindow->RootWindow == window));
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bool created_viewport = false;
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@ -5899,17 +5899,15 @@ static void ImGui::UpdateWindowViewport(ImGuiWindow* window, bool window_pos_set
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if (g.NextWindowData.ViewportCond)
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{
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window->Viewport = prev_viewport = FindViewportByID(g.NextWindowData.ViewportId);
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window->ViewportId = g.NextWindowData.ViewportId;
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window->ViewportId = g.NextWindowData.ViewportId; // Store ID even if Viewport isn't resolved.
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}
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else if (flags & ImGuiWindowFlags_ChildWindow)// || (flags & ImGuiWindowFlags_Popup))
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{
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IM_ASSERT(window->ParentWindow);
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window->Viewport = prev_viewport = window->ParentWindow->Viewport;
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}
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else if (window_follow_mouse_viewport)
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else if (window_follow_mouse_viewport && IsMousePosValid())
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{
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IM_ASSERT(IsMousePosValid());
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// Calculate mouse position in OS/platform coordinates
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if (!window_is_mouse_tooltip && !GetViewportRect(window).Contains(window->Rect()))
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{
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