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Viewports: Fixed active InputText() from preventing viewports to merge. (#4212)
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@ -208,6 +208,7 @@ Docking+Viewports Branch:
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- Viewports: Fixed a CTRL+TAB crash with viewports enabled when the window list needs to appears in
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- Viewports: Fixed a CTRL+TAB crash with viewports enabled when the window list needs to appears in
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its own viewport (regression from 1.86). (#4023, #787)
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its own viewport (regression from 1.86). (#4023, #787)
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- Viewports: Fixed active InputText() from preventing viewports to merge. (#4212)
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- (Breaking) Removed ImGuiPlatformIO::Platform_SetImeInputPos() in favor of newly standardized
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- (Breaking) Removed ImGuiPlatformIO::Platform_SetImeInputPos() in favor of newly standardized
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io.SetPlatformImeDataFn() function. Should not affect more than default backends.
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io.SetPlatformImeDataFn() function. Should not affect more than default backends.
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@ -12925,7 +12925,8 @@ static void ImGui::WindowSelectViewport(ImGuiWindow* window)
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{
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{
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// Merge into host viewport?
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// Merge into host viewport?
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// We cannot test window->ViewportOwned as it set lower in the function.
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// We cannot test window->ViewportOwned as it set lower in the function.
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bool try_to_merge_into_host_viewport = (window->Viewport && window == window->Viewport->Window && g.ActiveId == 0);
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// Testing (g.ActiveId == 0 || g.ActiveIdAllowOverlap) to avoid merging during a short-term widget interaction. Main intent was to avoid during resize (see #4212)
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bool try_to_merge_into_host_viewport = (window->Viewport && window == window->Viewport->Window && (g.ActiveId == 0 || g.ActiveIdAllowOverlap));
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if (try_to_merge_into_host_viewport)
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if (try_to_merge_into_host_viewport)
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UpdateTryMergeWindowIntoHostViewports(window);
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UpdateTryMergeWindowIntoHostViewports(window);
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}
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}
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