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	Examples: SDL: Minor renaming.
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		| @@ -111,12 +111,12 @@ void ImGui_ImplSdlGL2_RenderDrawLists(ImDrawData* draw_data) | ||||
|     glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]); | ||||
| } | ||||
|  | ||||
| static const char* ImGui_ImplSdl_GetClipboardText(void*) | ||||
| static const char* ImGui_ImplSdlGL2_GetClipboardText(void*) | ||||
| { | ||||
|     return SDL_GetClipboardText(); | ||||
| } | ||||
|  | ||||
| static void ImGui_ImplSdl_SetClipboardText(void*, const char* text) | ||||
| static void ImGui_ImplSdlGL2_SetClipboardText(void*, const char* text) | ||||
| { | ||||
|     SDL_SetClipboardText(text); | ||||
| } | ||||
| @@ -227,8 +227,8 @@ bool    ImGui_ImplSdlGL2_Init(SDL_Window* window) | ||||
|     io.KeyMap[ImGuiKey_Z] = SDLK_z; | ||||
|  | ||||
|     io.RenderDrawListsFn = ImGui_ImplSdlGL2_RenderDrawLists;   // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer. | ||||
|     io.SetClipboardTextFn = ImGui_ImplSdl_SetClipboardText; | ||||
|     io.GetClipboardTextFn = ImGui_ImplSdl_GetClipboardText; | ||||
|     io.SetClipboardTextFn = ImGui_ImplSdlGL2_SetClipboardText; | ||||
|     io.GetClipboardTextFn = ImGui_ImplSdlGL2_GetClipboardText; | ||||
|     io.ClipboardUserData = NULL; | ||||
|  | ||||
| #ifdef _WIN32 | ||||
| @@ -267,7 +267,7 @@ void ImGui_ImplSdlGL2_NewFrame(SDL_Window *window) | ||||
|     // Setup time step | ||||
|     Uint32	time = SDL_GetTicks(); | ||||
|     double current_time = time / 1000.0; | ||||
|     io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f); | ||||
|     io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f); | ||||
|     g_Time = current_time; | ||||
|  | ||||
|     // Setup inputs | ||||
|   | ||||
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