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Tables: comments, tweak. CollapsingHeader: comments. (#3715)
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@ -5898,21 +5898,25 @@ bool ImGui::CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags)
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return TreeNodeBehavior(window->GetID(label), flags | ImGuiTreeNodeFlags_CollapsingHeader, label);
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}
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bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags)
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// p_visible == NULL : regular collapsing header
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// p_visible != NULL && *p_visible == true : show a small close button on the corner of the header, clicking the button will set *p_visible = false
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// p_visible != NULL && *p_visible == false : do not show the header at all
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// Do not mistake this with the Open state of the header itself, which you can adjust with SetNextItemOpen() or ImGuiTreeNodeFlags_DefaultOpen.
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bool ImGui::CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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if (p_open && !*p_open)
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if (p_visible && !*p_visible)
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return false;
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ImGuiID id = window->GetID(label);
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flags |= ImGuiTreeNodeFlags_CollapsingHeader;
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if (p_open)
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if (p_visible)
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flags |= ImGuiTreeNodeFlags_AllowItemOverlap | ImGuiTreeNodeFlags_ClipLabelForTrailingButton;
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bool is_open = TreeNodeBehavior(id, flags, label);
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if (p_open != NULL)
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if (p_visible != NULL)
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{
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// Create a small overlapping close button
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// FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc.
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@ -5924,7 +5928,7 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags
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float button_y = window->DC.LastItemRect.Min.y;
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ImGuiID close_button_id = GetIDWithSeed("#CLOSE", NULL, id);
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if (CloseButton(close_button_id, ImVec2(button_x, button_y)))
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*p_open = false;
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*p_visible = false;
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last_item_backup.Restore();
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}
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