2015-07-08 17:46:18 +00:00
// ImGui Allegro 5 bindings
2015-10-13 15:53:43 +00:00
// You can copy and use unmodified imgui_impl_* files in your project.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// See main.cpp for an example of using this.
2015-07-08 17:46:18 +00:00
// https://github.com/ocornut/imgui
2015-07-08 23:25:56 +00:00
// by @birthggd
2015-07-08 17:34:36 +00:00
# pragma once
struct ALLEGRO_DISPLAY ;
union ALLEGRO_EVENT ;
2015-08-24 12:02:51 +00:00
IMGUI_API bool ImGui_ImplA5_Init ( ALLEGRO_DISPLAY * display ) ;
IMGUI_API void ImGui_ImplA5_Shutdown ( ) ;
IMGUI_API void ImGui_ImplA5_NewFrame ( ) ;
IMGUI_API bool ImGui_ImplA5_ProcessEvent ( ALLEGRO_EVENT * event ) ;
2015-07-08 17:34:36 +00:00
2015-07-08 17:46:18 +00:00
// Use if you want to reset your rendering device without losing ImGui state.
2015-08-24 12:02:51 +00:00
IMGUI_API bool Imgui_ImplA5_CreateDeviceObjects ( ) ;
IMGUI_API void ImGui_ImplA5_InvalidateDeviceObjects ( ) ;