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// ImGui Platform Binding for: SDL2
// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
// (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)
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// Implemented features:
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// [X] Platform: Clipboard support.
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// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
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// Missing features:
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// [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
struct SDL_Window ;
typedef union SDL_Event SDL_Event ;
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IMGUI_API bool ImGui_ImplSDL2_InitForOpenGL ( SDL_Window * window , void * sdl_gl_context ) ;
IMGUI_API bool ImGui_ImplSDL2_InitForVulkan ( SDL_Window * window ) ;
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IMGUI_API void ImGui_ImplSDL2_Shutdown ( ) ;
IMGUI_API void ImGui_ImplSDL2_NewFrame ( SDL_Window * window ) ;
IMGUI_API bool ImGui_ImplSDL2_ProcessEvent ( SDL_Event * event ) ;