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name : build
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on :
push : {}
pull_request : {}
schedule :
- cron : '0 9 * * *'
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jobs :
Windows :
runs-on : windows-2019
env :
MSBUILD_PATH : C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\
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# Until gh-actions allow us to use env variables inside other env variables (because we need %GITHUB_WORKSPACE%) we have to use relative path to imgui/examples/example_name directory.
SDL2_DIR : ..\..\SDL2-devel-2.0.10-VC\SDL2-2.0.10\
VULKAN_SDK : ..\..\vulkan-sdk-1.1.121.2\
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steps :
- uses : actions/checkout@v1
with :
fetch-depth : 1
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- name : Install Dependencies
shell : powershell
run : |
Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.0.10-VC.zip" -OutFile "SDL2-devel-2.0.10-VC.zip"
Expand-Archive -Path SDL2-devel-2.0.10-VC.zip
Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip
Expand-Archive -Path vulkan-sdk-1.1.121.2.zip
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- name : Fix Projects
shell : powershell
run : |
# WARNING: This will need updating if toolset/sdk change in project files!
gci -recurse -filter "*.vcxproj" | ForEach-Object {
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# Fix SDK and toolset for most samples.
(Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
# Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12.
(Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
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}
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# Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long.
- name : Build Win32 example_glfw_opengl2
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shell : cmd
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run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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- name : Build Win32 example_glfw_opengl3
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shell : cmd
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run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if : github.event_name == 'schedule'
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- name : Build Win32 example_glfw_vulkan
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if : github.event_name == 'schedule'
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- name : Build Win32 example_sdl_vulkan
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if : github.event_name == 'schedule'
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- name : Build Win32 example_sdl_opengl2
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if : github.event_name == 'schedule'
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- name : Build Win32 example_sdl_opengl3
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
- name : Build Win32 example_sdl_directx11
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if : github.event_name == 'schedule'
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- name : Build Win32 example_win32_directx9
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release'
- name : Build Win32 example_win32_directx10
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release'
- name : Build Win32 example_win32_directx11
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if : github.event_name == 'schedule'
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- name : Build x64 example_glfw_opengl2
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if : github.event_name == 'schedule'
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- name : Build x64 example_glfw_opengl3
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
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- name : Build x64 example_glfw_vulkan
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
- name : Build x64 example_sdl_vulkan
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if : github.event_name == 'schedule'
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- name : Build x64 example_sdl_opengl2
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if : github.event_name == 'schedule'
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- name : Build x64 example_sdl_opengl3
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if : github.event_name == 'schedule'
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- name : Build x64 example_sdl_directx11
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
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- name : Build x64 example_win32_directx9
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if : github.event_name == 'schedule'
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- name : Build x64 example_win32_directx10
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if : github.event_name == 'schedule'
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- name : Build x64 example_win32_directx11
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if : github.event_name == 'schedule'
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- name : Build x64 example_win32_directx12
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release'
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Linux :
runs-on : ubuntu-18.04
steps :
- uses : actions/checkout@v1
with :
fetch-depth : 1
- name : Install Dependencies
run : |
sudo apt-get update
sudo apt-get install -y libglfw3-dev libsdl2-dev
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- name : Build example_null
run : make -C examples/example_null
- name : Build example_glfw_opengl2
run : make -C examples/example_glfw_opengl2
- name : Build example_glfw_opengl3
run : make -C examples/example_glfw_opengl3
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if : github.event_name == 'schedule'
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- name : Build example_sdl_opengl2
run : make -C examples/example_sdl_opengl2
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if : github.event_name == 'schedule'
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- name : Build example_sdl_opengl3
run : make -C examples/example_sdl_opengl3
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MacOS :
runs-on : macOS-10.14
steps :
- uses : actions/checkout@v1
with :
fetch-depth : 1
- name : Install Dependencies
run : |
brew install glfw3
brew install sdl2
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- name : Build example_null
run : make -C examples/example_null
- name : Build example_glfw_opengl2
run : make -C examples/example_glfw_opengl2
- name : Build example_glfw_opengl3
run : make -C examples/example_glfw_opengl3
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if : github.event_name == 'schedule'
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- name : Build example_glfw_metal
run : make -C examples/example_glfw_metal
- name : Build example_sdl_opengl2
run : make -C examples/example_sdl_opengl2
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if : github.event_name == 'schedule'
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- name : Build example_sdl_opengl3
run : make -C examples/example_sdl_opengl3
- name : Build example_apple_metal
run : xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
- name : Build example_apple_opengl2
run : xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
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iOS :
runs-on : macOS-10.14
steps :
- uses : actions/checkout@v1
with :
fetch-depth : 1
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- name : Build example_apple_metal
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run : |
# Code signing is required, but we disable it because it is irrelevant for CI builds.
xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
Emscripten :
runs-on : ubuntu-18.04
steps :
- uses : actions/checkout@v1
with :
fetch-depth : 1
- name : Install Dependencies
run : |
wget -q https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-portable.tar.gz
tar -xvf emsdk-portable.tar.gz
emsdk-portable/emsdk update
emsdk-portable/emsdk install latest
emsdk-portable/emsdk activate latest
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- name : Build example_emscripten
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run : |
source emsdk-portable/emsdk_env.sh
make -C examples/example_emscripten