2018-09-13 14:44:08 +00:00
|
|
|
// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)
|
2018-06-08 17:37:33 +00:00
|
|
|
// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
|
|
|
|
|
2018-06-11 10:33:51 +00:00
|
|
|
// Implemented features:
|
2020-02-17 09:11:26 +00:00
|
|
|
// [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui)
|
2018-06-11 10:33:51 +00:00
|
|
|
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
2018-06-30 12:33:45 +00:00
|
|
|
// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
|
2019-01-15 20:17:48 +00:00
|
|
|
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
2018-06-11 10:33:51 +00:00
|
|
|
|
2018-11-01 19:56:36 +00:00
|
|
|
#pragma once
|
|
|
|
|
2018-06-21 10:04:00 +00:00
|
|
|
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
|
2018-06-08 17:37:33 +00:00
|
|
|
|
2020-01-14 13:58:32 +00:00
|
|
|
// Configuration: Disable gamepad support or linking with xinput.lib
|
|
|
|
//#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
|
|
|
//#define IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT
|
|
|
|
|
2020-02-17 09:11:26 +00:00
|
|
|
// Win32 message handler
|
|
|
|
// - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h>
|
|
|
|
// - You can COPY this line into your .cpp code to forward declare the function.
|
2020-01-14 13:58:32 +00:00
|
|
|
#if 0
|
2020-02-17 09:11:26 +00:00
|
|
|
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
2020-01-14 13:58:32 +00:00
|
|
|
#endif
|