2017-07-03 02:33:13 +00:00
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#
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# Cross Platform Makefile
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# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
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#
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2018-01-28 23:38:00 +00:00
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# You will need SDL2 (http://www.libsdl.org):
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# Linux:
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# apt-get install libsdl2-dev
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# Mac OS X:
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# brew install sdl2
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# MSYS2:
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2020-05-20 09:44:00 +00:00
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# pacman -S mingw-w64-i686-SDL2
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2017-07-03 02:33:13 +00:00
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#
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#CXX = g++
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2018-01-28 23:55:16 +00:00
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#CXX = clang++
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2017-07-03 02:33:13 +00:00
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2018-06-10 13:42:14 +00:00
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EXE = example_sdl_opengl3
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2020-10-12 13:41:57 +00:00
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IMGUI_DIR = ../..
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2018-06-08 17:37:33 +00:00
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SOURCES = main.cpp
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2020-10-07 10:04:28 +00:00
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SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
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2020-10-12 13:41:57 +00:00
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SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
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2018-03-01 14:54:12 +00:00
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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2017-07-03 02:33:13 +00:00
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UNAME_S := $(shell uname -s)
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2021-03-20 13:46:38 +00:00
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LINUX_GL_LIBS = -lGL
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2017-07-03 02:33:13 +00:00
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2020-10-12 13:41:57 +00:00
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CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
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2019-04-07 21:02:07 +00:00
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CXXFLAGS += -g -Wall -Wformat
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LIBS =
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2018-08-28 13:56:03 +00:00
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##---------------------------------------------------------------------
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2021-03-20 13:46:38 +00:00
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## OPENGL LOADER / OPENGL ES
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2018-08-28 13:56:03 +00:00
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##---------------------------------------------------------------------
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2021-03-20 13:46:38 +00:00
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## Using OpenGL ES, no loader required
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## This assumes a GL ES library available in the system, e.g. libGLESv2.so
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# CXXFLAGS += -DIMGUI_IMPL_OPENGL_ES2
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# LINUX_GL_LIBS = -lGLESv2
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## If you're on a Raspberry Pi and want to use the legacy drivers,
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## use the following instead:
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# LINUX_GL_LIBS = -L/opt/vc/lib -lbrcmGLESv2
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2018-08-28 13:56:03 +00:00
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##---------------------------------------------------------------------
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## BUILD FLAGS PER PLATFORM
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##---------------------------------------------------------------------
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2017-07-03 02:33:13 +00:00
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ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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2021-03-20 13:46:38 +00:00
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LIBS += $(LINUX_GL_LIBS) -ldl `sdl2-config --libs`
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2017-07-03 02:33:13 +00:00
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2019-09-17 08:04:40 +00:00
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CXXFLAGS += `sdl2-config --cflags`
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2017-07-03 02:33:13 +00:00
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(UNAME_S), Darwin) #APPLE
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ECHO_MESSAGE = "Mac OS X"
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2019-04-07 21:02:07 +00:00
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LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs`
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LIBS += -L/usr/local/lib -L/opt/local/lib
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2017-07-03 02:33:13 +00:00
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2019-09-17 08:04:40 +00:00
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CXXFLAGS += `sdl2-config --cflags`
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2019-04-07 21:02:07 +00:00
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CXXFLAGS += -I/usr/local/include -I/opt/local/include
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2017-07-03 02:33:13 +00:00
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CFLAGS = $(CXXFLAGS)
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endif
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2021-02-24 08:26:13 +00:00
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ifeq ($(OS), Windows_NT)
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ECHO_MESSAGE = "MinGW"
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LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2`
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2017-07-03 02:33:13 +00:00
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2021-02-24 08:26:13 +00:00
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CXXFLAGS += `pkg-config --cflags sdl2`
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CFLAGS = $(CXXFLAGS)
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2017-07-03 02:33:13 +00:00
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endif
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2018-08-28 13:56:03 +00:00
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##---------------------------------------------------------------------
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## BUILD RULES
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##---------------------------------------------------------------------
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2017-07-03 02:33:13 +00:00
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2018-03-01 14:54:12 +00:00
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%.o:%.cpp
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2017-07-03 02:33:13 +00:00
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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2020-10-12 13:41:57 +00:00
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%.o:$(IMGUI_DIR)/%.cpp
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2018-06-08 17:37:33 +00:00
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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2020-10-12 13:41:57 +00:00
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%.o:$(IMGUI_DIR)/backends/%.cpp
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2018-03-01 14:54:12 +00:00
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:../libs/gl3w/GL/%.c
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$(CC) $(CFLAGS) -c -o $@ $<
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2019-09-17 08:04:40 +00:00
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%.o:../libs/glad/src/%.c
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$(CC) $(CFLAGS) -c -o $@ $<
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2017-07-03 02:33:13 +00:00
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all: $(EXE)
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@echo Build complete for $(ECHO_MESSAGE)
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$(EXE): $(OBJS)
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2018-03-01 14:54:12 +00:00
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$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
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2017-07-03 02:33:13 +00:00
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clean:
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2018-03-01 14:54:12 +00:00
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rm -f $(EXE) $(OBJS)
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