2018-02-21 22:05:17 +00:00
|
|
|
// ImGui Platform Binding for: Windows (standard windows API for 32 and 64 bits applications)
|
|
|
|
// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
|
2018-02-16 22:04:17 +00:00
|
|
|
|
|
|
|
IMGUI_API bool ImGui_ImplWin32_Init(void* hwnd);
|
|
|
|
IMGUI_API void ImGui_ImplWin32_Shutdown();
|
|
|
|
IMGUI_API void ImGui_ImplWin32_NewFrame();
|
|
|
|
|
|
|
|
// Handler for Win32 messages, update mouse/keyboard data.
|
|
|
|
// You may or not need this for your implementation, but it can serve as reference for handling inputs.
|
2018-02-27 09:29:37 +00:00
|
|
|
// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
|
2018-02-16 22:04:17 +00:00
|
|
|
/*
|
|
|
|
IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
|
|
|
*/
|