2020-10-12 15:34:22 +00:00
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// dear imgui: Renderer + Platform Backend for Allegro 5
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2018-06-08 17:37:33 +00:00
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// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
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2018-02-05 19:34:11 +00:00
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// Implemented features:
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2019-10-16 09:23:15 +00:00
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// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
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2018-09-20 08:37:55 +00:00
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// [X] Platform: Clipboard support (from Allegro 5.1.12)
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2018-06-11 10:33:51 +00:00
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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// Issues:
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2018-09-20 08:37:55 +00:00
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// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
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// [ ] Platform: Missing gamepad support.
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2016-03-24 10:00:47 +00:00
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2015-11-29 11:25:15 +00:00
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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2018-07-04 17:06:28 +00:00
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui, Original Allegro 5 code by @birthggd
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2015-07-08 17:34:36 +00:00
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#pragma once
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2020-04-07 09:02:29 +00:00
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#include "imgui.h" // IMGUI_IMPL_API
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2020-04-06 18:23:57 +00:00
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2015-07-08 17:34:36 +00:00
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struct ALLEGRO_DISPLAY;
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union ALLEGRO_EVENT;
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2018-06-21 10:04:00 +00:00
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IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display);
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IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data);
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IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event);
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2015-07-08 17:34:36 +00:00
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2020-04-07 09:02:29 +00:00
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// Use if you want to reset your rendering device without losing Dear ImGui state.
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2018-06-21 10:04:00 +00:00
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IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects();
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