2018-09-13 14:44:08 +00:00
// dear imgui: Platform Binding for GLFW
2018-02-21 22:05:17 +00:00
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..)
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
2016-03-24 10:00:47 +00:00
2018-02-05 19:34:11 +00:00
// Implemented features:
2018-06-11 10:33:51 +00:00
// [X] Platform: Clipboard support.
2018-09-20 08:37:55 +00:00
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
2018-06-11 10:33:51 +00:00
// [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW.
2018-06-30 12:33:45 +00:00
// [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE).
2018-06-12 14:24:24 +00:00
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
2018-02-05 19:34:11 +00:00
2015-11-29 11:25:15 +00:00
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
2018-07-04 17:06:28 +00:00
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
2015-03-09 11:59:23 +00:00
// https://github.com/ocornut/imgui
2018-05-21 09:28:30 +00:00
// About GLSL version:
// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
2018-11-01 19:56:36 +00:00
# pragma once
2015-03-09 11:59:23 +00:00
struct GLFWwindow ;
2020-02-09 16:31:18 +00:00
struct GLFWmonitor ;
2015-03-09 11:59:23 +00:00
2018-06-21 10:04:00 +00:00
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL ( GLFWwindow * window , bool install_callbacks ) ;
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan ( GLFWwindow * window , bool install_callbacks ) ;
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown ( ) ;
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame ( ) ;
2015-03-09 15:02:22 +00:00
2020-03-07 14:55:05 +00:00
// GLFW callbacks
// - When calling Init with 'install_callbacks=true': GLFW callbacks will be installed for you. They will call user's previously installed callbacks, if any.
// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call those function yourself from your own GLFW callbacks.
2018-06-21 10:04:00 +00:00
IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback ( GLFWwindow * window , int button , int action , int mods ) ;
IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback ( GLFWwindow * window , double xoffset , double yoffset ) ;
IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback ( GLFWwindow * window , int key , int scancode , int action , int mods ) ;
IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback ( GLFWwindow * window , unsigned int c ) ;
2020-02-09 16:31:18 +00:00
IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback ( GLFWmonitor * monitor , int event ) ;