2018-06-08 17:37:33 +00:00
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// ImGui Renderer + Platform Binding for: Marmalade + IwGx
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2018-02-05 19:34:11 +00:00
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// Implemented features:
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2018-06-11 10:33:51 +00:00
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// [X] Renderer: User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
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2016-03-24 10:00:47 +00:00
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2015-11-29 11:25:15 +00:00
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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2018-07-04 17:06:28 +00:00
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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2015-11-29 11:25:15 +00:00
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// https://github.com/ocornut/imgui
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2015-10-08 20:38:37 +00:00
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// Copyright (C) 2015 by Giovanni Zito
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// This file is part of ImGui
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2018-06-21 10:04:00 +00:00
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IMGUI_IMPL_API bool ImGui_Marmalade_Init(bool install_callbacks);
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IMGUI_IMPL_API void ImGui_Marmalade_Shutdown();
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IMGUI_IMPL_API void ImGui_Marmalade_NewFrame();
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IMGUI_IMPL_API void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data);
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2015-10-08 20:38:37 +00:00
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// Use if you want to reset your rendering device without losing ImGui state.
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2018-06-21 10:04:00 +00:00
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IMGUI_IMPL_API void ImGui_Marmalade_InvalidateDeviceObjects();
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IMGUI_IMPL_API bool ImGui_Marmalade_CreateDeviceObjects();
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2015-10-08 20:38:37 +00:00
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2018-06-21 10:04:00 +00:00
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// Callbacks (installed by default if you enable 'install_callbacks' during initialization)
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2015-10-08 20:38:37 +00:00
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// You can also handle inputs yourself and use those as a reference.
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2018-06-21 10:04:00 +00:00
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IMGUI_IMPL_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* system_data, void* user_data);
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IMGUI_IMPL_API int32 ImGui_Marmalade_KeyCallback(void* system_data, void* user_data);
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IMGUI_IMPL_API int32 ImGui_Marmalade_CharCallback(void* system_data, void* user_data);
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