# camera: eye-point, look-at-point, up, fovy, width, height camera 0 16 50 0 12 -1 0 1 0 30 600 300 # recursion depth depth 0 # background color background 0.5 0.7 1.0 # global ambient light ambience 0.2 0.2 0.2 # light: position and color light 5 20 0 1.0 1.0 1.0 25 # meshes: filename, shading, material (ambient, diffuse, specular, shininess) mesh neutral.off PHONG 0.2 0.2 0.2 0.9 0.9 0.4 1.0 1.0 1.0 30.0 0.0 mesh sad.off PHONG 0.2 0.2 0.2 0.9 0.5 0.1 1.0 1.0 1.0 30.0 0.0 mesh confused.off PHONG 0.2 0.2 0.2 0.9 0.2 0.2 1.0 1.0 1.0 30.0 0.0 mesh smile.off PHONG 0.2 0.2 0.2 0.2 0.2 0.7 1.0 1.0 1.0 30.0 0.0 mesh kiss.off PHONG 0.2 0.2 0.2 0.7 0.2 0.7 1.0 1.0 1.0 30.0 0.0 mesh puff.off PHONG 0.2 0.2 0.2 0.2 0.7 0.7 1.0 1.0 1.0 30.0 0.0 # planes: center, normal, material plane 0 0 0 0 1 0 0.2 0.9 0.2 0.2 0.9 0.2 0.0 0.0 0.0 100.0 0.1