# camera: eye-point, look-at-point, up, fovy, width, height
camera  0 16 50  0 12 -1  0 1 0  30  600 300

# recursion depth
depth  0

# background color
background 0.5 0.7 1.0

# global ambient light
ambience   0.2 0.2 0.2

# light: position and color
light 5 20 0 1.0 1.0 1.0 25

# meshes: filename, shading, material (ambient, diffuse, specular, shininess)
mesh neutral.off   PHONG  0.2 0.2 0.2  0.9 0.9 0.4  1.0 1.0 1.0  30.0    0.0
mesh sad.off PHONG  0.2 0.2 0.2  0.9 0.5 0.1  1.0 1.0 1.0  30.0    0.0
mesh confused.off PHONG  0.2 0.2 0.2  0.9 0.2 0.2  1.0 1.0 1.0  30.0    0.0
mesh smile.off PHONG  0.2 0.2 0.2  0.2 0.2 0.7  1.0 1.0 1.0  30.0    0.0
mesh kiss.off PHONG  0.2 0.2 0.2  0.7 0.2 0.7  1.0 1.0 1.0  30.0    0.0
mesh puff.off PHONG  0.2 0.2 0.2  0.2 0.7 0.7  1.0 1.0 1.0  30.0    0.0

# planes: center, normal, material
plane  0 0 0  0 1 0  0.2 0.9 0.2  0.2 0.9 0.2  0.0 0.0 0.0  100.0  0.1
