2021-02-21 21:12:49 +00:00
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{-# LANGUAGE BlockArguments #-}
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{-# LANGUAGE LambdaCase #-}
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{-# LANGUAGE OverloadedStrings #-}
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2021-02-21 19:04:25 +00:00
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module Main (main) where
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2021-02-21 21:12:49 +00:00
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import Control.Exception
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import Control.Monad.IO.Class
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import Control.Monad.Managed
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import DearImGui
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import DearImGui.OpenGL2
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import qualified DearImGui.Plot as ImPlot
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import DearImGui.SDL
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import DearImGui.SDL.OpenGL
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import Graphics.GL
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import SDL
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2021-02-21 19:04:25 +00:00
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main :: IO ()
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2021-02-21 21:12:49 +00:00
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main = do
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-- Initialize SDL
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initializeAll
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runManaged do
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-- Create a window using SDL. As we're using OpenGL, we need to enable OpenGL too.
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win <- do
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let title = "Hello, Dear ImGui!"
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let config = defaultWindow {windowGraphicsContext = OpenGLContext defaultOpenGL}
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managed $ bracket (createWindow title config) destroyWindow
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-- Create an OpenGL context
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glContext <- managed $ bracket (glCreateContext win) glDeleteContext
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-- Create an ImGui context
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_ <- managed $ bracket createContext destroyContext
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-- Create an ImPlot context
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_ <- managed $ bracket ImPlot.createContext ImPlot.destroyContext
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-- Initialize ImGui's SDL2 backend
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_ <- managed_ $ bracket_ (sdl2InitForOpenGL win glContext) sdl2Shutdown
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-- Initialize ImGui's OpenGL backend
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_ <- managed_ $ bracket_ openGL2Init openGL2Shutdown
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liftIO $ mainLoop win
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mainLoop :: Window -> IO ()
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mainLoop win = do
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-- Process the event loop
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untilNothingM pollEventWithImGui
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-- Tell ImGui we're starting a new frame
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openGL2NewFrame
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sdl2NewFrame win
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newFrame
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-- Build the GUI
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bracket_ (ImPlot.beginPlot "Hello, ImPlot!") ImPlot.endPlot do
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ImPlot.plotLine "test" [0.0, 0.1, 0.2, 0.3, 0.4] [0.1, 0.2, 0.3, 0.1, 0.5]
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-- Render
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glClear GL_COLOR_BUFFER_BIT
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render
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openGL2RenderDrawData =<< getDrawData
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glSwapWindow win
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mainLoop win
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where
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untilNothingM m = m >>= maybe (return ()) (\_ -> untilNothingM m)
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