mirror of
https://github.com/Drezil/dear-imgui.hs.git
synced 2024-11-25 18:17:00 +00:00
83 lines
1.9 KiB
Haskell
83 lines
1.9 KiB
Haskell
{-# language BlockArguments #-}
|
|
{-# language LambdaCase #-}
|
|
{-# language OverloadedStrings #-}
|
|
|
|
module Main ( main ) where
|
|
|
|
import Control.Exception
|
|
import Control.Monad
|
|
import Control.Monad.IO.Class
|
|
import Control.Monad.Managed
|
|
import DearImGui
|
|
import DearImGui.OpenGL2
|
|
import DearImGui.GLFW
|
|
import DearImGui.GLFW.OpenGL
|
|
import Graphics.GL
|
|
import Graphics.UI.GLFW (Window)
|
|
import qualified Graphics.UI.GLFW as GLFW
|
|
|
|
main :: IO ()
|
|
main = do
|
|
initialised <- GLFW.init
|
|
unless initialised $ error "GLFW init failed"
|
|
|
|
runManaged $ do
|
|
mwin <- managed $ bracket
|
|
(GLFW.createWindow 800 600 "Hello, Dear ImGui!" Nothing Nothing)
|
|
(maybe (return ()) GLFW.destroyWindow)
|
|
case mwin of
|
|
Just win -> do
|
|
liftIO $ do
|
|
GLFW.makeContextCurrent (Just win)
|
|
GLFW.swapInterval 1
|
|
|
|
-- Create an ImGui context
|
|
_ <- managed $ bracket createContext destroyContext
|
|
|
|
-- Initialize ImGui's GLFW backend
|
|
_ <- managed_ $ bracket_ (glfwInitForOpenGL win True) glfwShutdown
|
|
|
|
-- Initialize ImGui's OpenGL backend
|
|
_ <- managed_ $ bracket_ openGL2Init openGL2Shutdown
|
|
|
|
liftIO $ mainLoop win
|
|
Nothing -> do
|
|
error "GLFW createWindow failed"
|
|
|
|
GLFW.terminate
|
|
|
|
mainLoop :: Window -> IO ()
|
|
mainLoop win = do
|
|
-- Process the event loop
|
|
GLFW.pollEvents
|
|
close <- GLFW.windowShouldClose win
|
|
unless close do
|
|
|
|
-- Tell ImGui we're starting a new frame
|
|
openGL2NewFrame
|
|
glfwNewFrame
|
|
newFrame
|
|
|
|
-- Build the GUI
|
|
bracket_ (begin "Hello, ImGui!") end do
|
|
-- Add a text widget
|
|
text "Hello, ImGui!"
|
|
|
|
-- Add a button widget, and call 'putStrLn' when it's clicked
|
|
button "Clickety Click" >>= \case
|
|
False -> return ()
|
|
True -> putStrLn "Ow!"
|
|
|
|
-- Show the ImGui demo window
|
|
showDemoWindow
|
|
|
|
-- Render
|
|
glClear GL_COLOR_BUFFER_BIT
|
|
|
|
render
|
|
openGL2RenderDrawData =<< getDrawData
|
|
|
|
GLFW.swapBuffers win
|
|
|
|
mainLoop win
|