mirror of
https://github.com/Drezil/dear-imgui.hs.git
synced 2024-11-25 10:07:01 +00:00
8df98e075c
Resolves #175
206 lines
5.0 KiB
Haskell
206 lines
5.0 KiB
Haskell
{-# LANGUAGE BlockArguments #-}
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{-# LANGUAGE LambdaCase #-}
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{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE OverloadedStrings #-}
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module Main (main) where
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import Control.Monad
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import Data.IORef
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import qualified Data.Vector as Vector
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import DearImGui
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import DearImGui.OpenGL3
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import DearImGui.Internal.Text (pack)
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import DearImGui.SDL
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import DearImGui.SDL.OpenGL
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import Control.Exception
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import Graphics.GL
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import SDL
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main :: IO ()
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main = do
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initializeAll
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bracket (createWindow "Hello, Dear ImGui!" defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL }) destroyWindow \w ->
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bracket (glCreateContext w) glDeleteContext \glContext ->
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bracket createContext destroyContext \_imguiContext ->
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bracket_ (sdl2InitForOpenGL w glContext) sdl2Shutdown $
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bracket_ openGL3Init openGL3Shutdown do
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checkVersion
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styleColorsLight
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checked <- newIORef False
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color <- newIORef $ ImVec3 1 0 0
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slider <- newIORef (0.42, 0, 0.314)
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r <- newIORef 4
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pos <- newIORef $ ImVec2 64 64
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size' <- newIORef $ ImVec2 512 512
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selected <- newIORef 4
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tab1 <- newIORef True
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tab2 <- newIORef True
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loop w checked color slider r pos size' selected tab1 tab2
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loop
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:: Window
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-> IORef Bool
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-> IORef ImVec3
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-> IORef (Float, Float, Float)
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-> IORef Int
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-> IORef ImVec2
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-> IORef ImVec2
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-> IORef Int
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-> IORef Bool
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-> IORef Bool
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-> IO ()
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loop window checked color slider r pos size' selected tab1Ref tab2Ref = do
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shouldQuit <- checkEvents
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openGL3NewFrame
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sdl2NewFrame
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newFrame
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-- showDemoWindow
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-- showMetricsWindow
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-- showAboutWindow
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-- showUserGuide
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setNextWindowPos pos ImGuiCond_Once Nothing
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setNextWindowSize size' ImGuiCond_Once
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-- Works, but will make the window contents illegible without doing something more involved.
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-- setNextWindowContentSize size'
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-- setNextWindowSizeConstraints size' size'
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setNextWindowCollapsed False ImGuiCond_Once
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setNextWindowBgAlpha 0.42
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begin "My Window"
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text "Hello!"
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beginTabBar "My tab bar" ImGuiTabBarFlags_Reorderable >>= whenTrue do
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beginTabItem "Tab 1" tab1Ref ImGuiTabItemFlags_None >>= whenTrue do
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text "Tab 1 is currently selected."
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endTabItem
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beginTabItem "Tab 2" tab2Ref ImGuiTabItemFlags_None >>= whenTrue do
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text "Tab 2 is selected now."
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endTabItem
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reOpen <- tabItemButton "ReopenTabs" ImGuiTabItemFlags_Trailing
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when reOpen do
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writeIORef tab1Ref True
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writeIORef tab2Ref True
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endTabBar
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listBox "Items" r [ "A", "B", "C" ]
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button "Click me" >>= \case
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True -> openPopup "Button Popup"
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False -> return ()
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isItemHovered >>= whenTrue do
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beginTooltip
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text "Tooltip?"
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endTooltip
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beginPopup "Button Popup" >>= whenTrue do
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button "Close" >>= whenTrue closeCurrentPopup
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endPopup
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sameLine >> smallButton "Click me" >>= \case
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True -> putStrLn "Oh hi Mark"
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False -> return ()
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sameLine >> arrowButton "Arrow" ImGuiDir_Up
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sameLine >> checkbox "Check!" checked >>= \case
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True -> readIORef checked >>= print
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False -> return ()
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separator
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dragFloat3 "Slider" slider 0.1 0.0 1.0
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progressBar 0.314 (Just "Pi")
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beginChild "Child" (ImVec2 0 0) True ImGuiWindowFlags_None
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beginCombo "Label" "Preview" >>= whenTrue do
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selectable "Testing 1"
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selectable "Testing 2"
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endCombo
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combo "Simple" selected [ "1", "2", "3" ]
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endChild
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text "ListClipper"
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withChildOpen "##fixed" (ImVec2 0 200) True ImGuiWindowFlags_None do
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let lotsOfItems = Vector.generate 50 (pack . mappend "Item " . show)
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withListClipper Nothing lotsOfItems text
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text "ListClipper, Haskell-powered"
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withChildOpen "##infinite" (ImVec2 0 200) True ImGuiWindowFlags_None do
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let infiniteItems = map (pack . mappend "Item " . show) [0 :: Int ..]
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withListClipper Nothing infiniteItems text
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text "Ethereal ListClipper"
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withChildOpen "##ethereal" (ImVec2 0 200) True ImGuiWindowFlags_None do
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withListClipper Nothing (ClipRange (0 :: Int) 1000) $
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text . pack . mappend "Item " . show
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plotHistogram "A histogram" [ 10, 10, 20, 30, 90 ]
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colorPicker3 "Test" color
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treeNode "Tree Node 1" >>= whenTrue do
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treeNode "Tree Node 2" >>= whenTrue do
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treePop
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treeNode "Tree Node 3" >>= whenTrue do
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treePop
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treePop
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beginMainMenuBar >>= whenTrue do
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beginMenu "Hello" >>= whenTrue do
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menuItem "Hello"
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endMenu
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beginMenu "World" >>= whenTrue do
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menuItem "World"
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endMenu
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endMainMenuBar
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end
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render
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glClear GL_COLOR_BUFFER_BIT
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openGL3RenderDrawData =<< getDrawData
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glSwapWindow window
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if shouldQuit
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then return ()
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else loop window checked color slider r pos size' selected tab1Ref tab2Ref
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where
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checkEvents = do
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ev <- pollEventWithImGui
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case ev of
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Nothing -> return False
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Just Event{ eventPayload } -> do
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let isQuit = case eventPayload of
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QuitEvent -> True
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_ -> False
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(isQuit ||) <$> checkEvents
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whenTrue :: IO () -> Bool -> IO ()
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whenTrue io True = io
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whenTrue _io False = return ()
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